Base damage 123, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 750 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Right clickScope (1.65×)
Fire rate750 RPM
Magazine80 + 80
Range400
Damage falloff0.0021
Movement speed−21.0% · scoped −26.0%
Reload animation×1
Draw animation×1
Chest damage a second461
Damage in one magazine2,952
Knockback0.25
Through armour and walls
Through a helmet83% of damage
Through body armour83% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery60%
Cushion50%
Wood40%
Tyres33%
Against other machine guns
Head damageBetter than 88%
Chest damageBetter than 88%
Fire rateBetter than 70%
Time to kill (chest)Better than 85%
Damage per secondBetter than 84%
MagazineBetter than 6%
RangeBetter than 50%
Damage falloffBetter than 42%
Movement penaltyBetter than 76%
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.005
0.0055
0.012
0.0066
0.014
Maximum spread
0.14
0.14
0.16
0.135
0.18
Vertical kick
-0.068
-0.0675
-0.095
-0.0711
-0.13
Horizontal kick
-0.034
-0.0337
-0.0604
-0.0339
-0.072
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage85
Accuracy93
Rate of fire72
Recoil (lower is better)84
Weight (lower is better)70
The 0–100 bars from the official weapon list. Magazine 80 / 80.
Records
Item codeW9567
Seen in inventories here144 players
Game record#1715 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.