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HK21-Mutation

Machine gunPermanentAdded Aug 2026

Developed by Heckler & Koch, the HK21 is a German 7.62mm machine gun based on the G3 rifle. This version has been optimized for use against Mutations.

HK21-Mutation
Head 159.9 kills in one
Chest 36.9 3 to kill
Fire rate 750 rounds a minute
Time to kill 160 ms chest shots, 100 HP
Magazine 100 100 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 159.9 damage Neck: 36.9 damage Chest: 36.9 damage Stomach: 44.3 damage Arms: 36.9 damage Hands: 36.9 damage Thighs: 25.8 damage Lower legs: 25.8 damage Feet: 25.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 159.9 1 0 ms
Head (edge) Outer head hit box ×1.2 147.6 1 0 ms
Neck ×0.3 36.9 3 160 ms
Chest Collarbones and upper spine ×0.3 36.9 3 160 ms
Stomach Lower spine and pelvis ×0.36 44.3 3 160 ms
Arms ×0.3 36.9 3 160 ms
Hands ×0.3 36.9 3 160 ms
Thighs ×0.21 25.8 4 240 ms
Lower legs ×0.21 25.8 4 240 ms
Feet ×0.21 25.8 4 240 ms

Base damage 123, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 750 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate750 RPM
  • Magazine100 + 100
  • Range400
  • Damage falloff0.0021
  • Movement speed−21.0%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second461
  • Damage in one magazine3,690
  • Knockback0.25

Through armour and walls

  • Through a helmet83% of damage
  • Through body armour83% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery60%
  • Cushion50%
  • Wood40%
  • Tyres33%

Against other machine guns

  • Head damage Better than 88%
  • Chest damage Better than 88%
  • Fire rate Better than 70%
  • Time to kill (chest) Better than 85%
  • Damage per second Better than 84%
  • Magazine Better than 19%
  • Range Better than 50%
  • Damage falloff Better than 42%
  • Movement penalty Better than 76%

Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0050.00550.0120.00660.014
Maximum spread0.140.140.160.1350.18
Vertical kick-0.068-0.0675-0.095-0.0711-0.13
Horizontal kick-0.034-0.0337-0.0604-0.0339-0.072

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#6260159.936.9 750125/125400 21.0%

Z8Games ratings

  • Damage85
  • Accuracy93
  • Rate of fire72
  • Recoil (lower is better)84
  • Weight (lower is better)70

The 0–100 bars from the official weapon list. Magazine 100 / 100.

Records

  • Item codeW8756
  • Seen in inventories here132 players
  • Game record#6259 (matched by name)

Other HK21 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.