
HK21-Marshal
- Head
- 160
- Chest
- 37
- RPM
- 750
Developed by Heckler & Koch, the HK21 is a German 7.62mm machine gun based on the G3 rifle. This version has been optimized for use against Mutations.

None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 159.9 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 147.6 | 1 | 0 ms |
| Neck | ×0.3 | 36.9 | 3 | 160 ms |
| Chest Collarbones and upper spine | ×0.3 | 36.9 | 3 | 160 ms |
| Stomach Lower spine and pelvis | ×0.36 | 44.3 | 3 | 160 ms |
| Arms | ×0.3 | 36.9 | 3 | 160 ms |
| Hands | ×0.3 | 36.9 | 3 | 160 ms |
| Thighs | ×0.21 | 25.8 | 4 | 240 ms |
| Lower legs | ×0.21 | 25.8 | 4 | 240 ms |
| Feet | ×0.21 | 25.8 | 4 | 240 ms |
Base damage 123, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 750 RPM. Each hit can vary by ±0%.
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.005 | 0.0055 | 0.012 | 0.0066 | 0.014 |
| Maximum spread | 0.14 | 0.14 | 0.16 | 0.135 | 0.18 |
| Vertical kick | -0.068 | -0.0675 | -0.095 | -0.0711 | -0.13 |
| Horizontal kick | -0.034 | -0.0337 | -0.0604 | -0.0339 | -0.072 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #6260 | 159.9 | 36.9 | 750 | 125/125 | 400 | 21.0% |
The 0–100 bars from the official weapon list. Magazine 100 / 100.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.