Base damage 108, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 810 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate810 RPM 718 when worn out
Magazine100 + 100
Range400
Damage falloff0.0028
Movement speed−21.6%
Reload animation×1
Draw animation×1
Chest damage a second437
Damage in one magazine3,240
Knockback0.25
Through armour and walls
Through a helmet72% of damage
Through body armour72% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Thin dirt wall80%
Thin steel70%
Pottery60%
Cushion50%
Thin stone wall50%
Tyres33%
Thin pottery33%
Wood23%
Against other machine guns
Head damageBetter than 3%
Chest damageBetter than 31%
Fire rateBetter than 73%
Time to kill (chest)Better than 21%
Damage per secondBetter than 70%
MagazineBetter than 19%
RangeBetter than 50%
Damage falloffBetter than 1%
Movement penaltyBetter than 60%
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0062
0.0053
0.01
0.0066
0.013
Maximum spread
0.145
0.145
0.16
0.145
0.195
Vertical kick
-0.068
-0.0675
-0.094
-0.0715
-0.11
Horizontal kick
-0.0353
-0.035
-0.06
-0.0361
-0.08
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage73
Accuracy93
Rate of fire78
Recoil (lower is better)83
Weight (lower is better)71
The 0–100 bars from the official weapon list. Magazine 100 / 100.
Records
Item codeC1054
Seen in inventories here563 players
Game record#1440 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.