Base damage 108, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 950 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Right clickScope (1.45×)
Fire rate950 RPM 933 when worn out
Magazine100 + 100
Range400
Damage falloff0.0021
Movement speed−24.2% · scoped −56.1%
Reload animation×1
Draw animation×1
Chest damage a second513
Damage in one magazine3,240
Knockback0.25
Through armour and walls
Through a helmet90% of damage
Through body armour90% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery60%
Cushion50%
Wood40%
Tyres33%
Against other machine guns
Head damageBetter than 33%
Chest damageBetter than 31%
Fire rateBetter than 87%
Time to kill (chest)Better than 82%
Damage per secondBetter than 87%
MagazineBetter than 19%
RangeBetter than 50%
Damage falloffBetter than 42%
Movement penaltyBetter than 29%
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.006
0.006
0.009
0.007
0.011
Maximum spread
0.145
0.145
0.16
0.135
0.165
Vertical kick
-0.068
-0.0675
-0.095
-0.0705
-0.11
Horizontal kick
-0.0303
-0.03
-0.058
-0.0301
-0.08
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage74
Accuracy93
Rate of fire92
Recoil (lower is better)85
Weight (lower is better)80
The 0–100 bars from the official weapon list. Magazine 100 / 100.