
TAR21-Golden Camo
- Head
- 129
- Chest
- 32
- RPM
- 645
A bullpup style assault rifle manufactured at IMI, Israel. The TAR21 is equipped with a dot sight for higher accuracy with its stable design and compactness making it easy to handle.

| Permanent | 50,000 GP |
From the client’s item table, where it was listed in 2009. The live store can charge a different price today.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.25 | 127.5 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 122.4 | 1 | 0 ms |
| Neck | ×0.31 | 31.6 | 4 | 269 ms |
| Chest Collarbones and upper spine | ×0.31 | 31.6 | 4 | 269 ms |
| Stomach Lower spine and pelvis | ×0.36 | 36.7 | 3 | 179 ms |
| Arms | ×0.31 | 31.6 | 4 | 269 ms |
| Hands | ×0.31 | 31.6 | 4 | 269 ms |
| Thighs | ×0.22 | 22.4 | 5 | 358 ms |
| Lower legs | ×0.22 | 22.4 | 5 | 358 ms |
| Feet | ×0.22 | 22.4 | 5 | 358 ms |
Base damage 102, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 670 RPM. Each hit can vary by ±3.0%.
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0028 | 0.0025 | 0.0045 | 0.003 | 0.0055 |
| Maximum spread | 0.155 | 0.145 | 0.19 | 0.155 | 0.205 |
| Vertical kick | -0.073 | -0.073 | -0.095 | -0.078 | -0.11 |
| Horizontal kick | -0.035 | -0.034 | -0.063 | -0.04 | -0.068 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 30 / 90.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.