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SG552-CFS 2014

Assault rifleTemporary

Try out the CFS 2014 Weapons to see what the pros use, and compete on the battlefield with professional style!

SG552-CFS 2014
Head 131.3 kills in one
Chest 31.5 4 to kill
Fire rate 660 rounds a minute
Time to kill 273 ms chest shots, 100 HP
Magazine 30 60 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 131.3 damage Neck: 31.5 damage Chest: 31.5 damage Stomach: 37.8 damage Arms: 31.5 damage Hands: 31.5 damage Thighs: 22.1 damage Lower legs: 22.1 damage Feet: 22.1 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 131.3 1 0 ms
Head (edge) Outer head hit box ×1.2 126 1 0 ms
Neck ×0.3 31.5 4 273 ms
Chest Collarbones and upper spine ×0.3 31.5 4 273 ms
Stomach Lower spine and pelvis ×0.36 37.8 3 182 ms
Arms ×0.3 31.5 4 273 ms
Hands ×0.3 31.5 4 273 ms
Thighs ×0.21 22.1 5 364 ms
Lower legs ×0.21 22.1 5 364 ms
Feet ×0.21 22.1 5 364 ms

Base damage 105, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 660 RPM. Each hit can vary by ±3.5%.

Handling

  • Fire modeFull auto
  • Right clickScope (2.5×)
  • Fire rate660 RPM 600 when worn out
  • Magazine30 + 60
  • Range400
  • Damage falloff0.0023
  • Movement speed−14.6% · scoped −23.0%
  • Reload animation×1
  • Draw animation×1.44
  • Chest damage a second347
  • Damage in one magazine945
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other assault rifles

  • Head damage Better than 40%
  • Chest damage Better than 41%
  • Fire rate Better than 93%
  • Time to kill (chest) Better than 48%
  • Damage per second Better than 80%
  • Magazine Better than 12%
  • Range Better than 97%
  • Damage falloff Better than 4%
  • Movement penalty Better than 24%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00410.0040.00510.00430.006
Maximum spread0.1550.1450.190.1550.205
Vertical kick-0.083-0.081-0.105-0.088-0.12
Horizontal kick-0.025-0.025-0.044-0.026-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage78
  • Accuracy96
  • Rate of fire66
  • Recoil (lower is better)56
  • Weight (lower is better)49

The 0–100 bars from the official weapon list. Magazine 30 / 60.

Records

  • Item codeC0612
  • Seen in inventories here0 players
  • Game record#1201 (matched by name)

Other SG552 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.