Base damage 105, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 660 RPM. Each hit can vary by ±3.5%.
Handling
Fire modeFull auto
Right clickScope (2.5×)
Fire rate660 RPM 600 when worn out
Magazine35 + 105
Range400
Damage falloff0.0023
Movement speed−14.6% · scoped −23.0%
Reload animation×1
Draw animation×1.33
Chest damage a second347
Damage in one magazine1,103
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Thin stone wall50%
Wood33%
Cushion33%
Thin dirt wall33%
Thin steel25%
Against other assault rifles
Head damageBetter than 40%
Chest damageBetter than 41%
Fire rateBetter than 93%
Time to kill (chest)Better than 48%
Damage per secondBetter than 80%
MagazineBetter than 50%
RangeBetter than 97%
Damage falloffBetter than 4%
Movement penaltyBetter than 24%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0041
0.004
0.0051
0.0043
0.006
Maximum spread
0.155
0.145
0.19
0.155
0.205
Vertical kick
-0.083
-0.081
-0.105
-0.088
-0.12
Horizontal kick
-0.025
-0.025
-0.044
-0.026
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage78
Accuracy96
Rate of fire66
Recoil (lower is better)56
Weight (lower is better)49
The 0–100 bars from the official weapon list. Magazine 35 / 105.