Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).One sourceZ8Games
Checked against 3 sources
Z8Games’ weapon listBlack Market · ZP
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.25
128.8
1
0 ms
Head (edge) Outer head hit box
×1.2
123.6
1
0 ms
Neck
×0.3
30.9
4
277 ms
Chest Collarbones and upper spine
×0.3
30.9
4
277 ms
Stomach Lower spine and pelvis
×0.36
37.1
3
185 ms
Arms
×0.3
30.9
4
277 ms
Hands
×0.3
30.9
4
277 ms
Thighs
×0.21
21.6
5
369 ms
Lower legs
×0.21
21.6
5
369 ms
Feet
×0.21
21.6
5
369 ms
Base damage 103, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 650 RPM. Each hit can vary by ±3.0%.
Handling
Fire modeFull auto
Right clickScope (2.5×)
Fire rate650 RPM
Magazine35 + 105
Range400
Damage falloff0.0021
Movement speed−14.8% · scoped −29.0%
Reload animation×1
Draw animation×1.15
Chest damage a second335
Damage in one magazine1,082
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Thin stone wall50%
Wood33%
Cushion33%
Thin dirt wall33%
Thin steel25%
Against other assault rifles
Head damageBetter than 23%
Chest damageBetter than 23%
Fire rateBetter than 80%
Time to kill (chest)Better than 38%
Damage per secondBetter than 36%
MagazineBetter than 50%
RangeBetter than 97%
Damage falloffBetter than 6%
Movement penaltyBetter than 12%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0028
0.0025
0.0045
0.003
0.0055
Maximum spread
0.155
0.145
0.19
0.155
0.205
Vertical kick
-0.069
-0.07
-0.095
-0.078
-0.11
Horizontal kick
-0.035
-0.034
-0.063
-0.04
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage65
Accuracy97
Rate of fire65
Recoil (lower is better)48
Weight (lower is better)49
The 0–100 bars from the official weapon list. Magazine 35 / 105.