
Ultimax 100-Leopard
- Head
- 117
- Chest
- 27
- RPM
- 560
STK developed the Ultimax 100 that is used by the Singaporean army in ceremonies. Among the machine gun variants, it's the lightest in weight. In addition, it uses a drum magazine and has increased accuracy at the cost of RPM.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 117 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 108 | 1 | 0 ms |
| Neck | ×0.3 | 27 | 4 | 321 ms |
| Chest Collarbones and upper spine | ×0.3 | 27 | 4 | 321 ms |
| Stomach Lower spine and pelvis | ×0.36 | 32.4 | 4 | 321 ms |
| Arms | ×0.3 | 27 | 4 | 321 ms |
| Hands | ×0.3 | 27 | 4 | 321 ms |
| Thighs | ×0.21 | 18.9 | 6 | 536 ms |
| Lower legs | ×0.21 | 18.9 | 6 | 536 ms |
| Feet | ×0.21 | 18.9 | 6 | 536 ms |
Base damage 90, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 560 RPM. Each hit can vary by ±4.0%.
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.005 | 0.005 | 0.01 | 0.006 | 0.01 |
| Maximum spread | 0.115 | 0.115 | 0.14 | 0.115 | 0.165 |
| Vertical kick | -0.068 | -0.0675 | -0.095 | -0.0705 | -0.11 |
| Horizontal kick | -0.0303 | -0.03 | -0.058 | -0.0301 | -0.08 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #522 | 117 | 27 | 560 | 100/100 | 400 | 20.0% |
The 0–100 bars from the official weapon list. Magazine 100 / 100.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.