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Ultimax 100

Machine gunEventsTemporary

STK developed the Ultimax 100 that is used by the Singaporean army in ceremonies. Among the machine gun variants, it's the lightest in weight. In addition, it uses a drum magazine and has increased accuracy at the cost of RPM.

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Ultimax 100
Head 117 kills in one
Chest 27 4 to kill
Fire rate 560 rounds a minute
Time to kill 321 ms chest shots, 100 HP
Magazine 100 100 spare

How to get it

  • EventsHanded out in an event. ConfirmedZ8Games + game files
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). ConfirmedWiki + game files
  • Coupon ExchangeTraded for crate coupons, which come from breaking down Black Market items. ConfirmedWiki + game files
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Events
  • The game’s item table Listed, but not for sale in the Item Shop
  • CrossFire Wiki Item Shop, Black Market, Coupon Exchange

Damage by hit box

Head: 117 damage Neck: 27 damage Chest: 27 damage Stomach: 32.4 damage Arms: 27 damage Hands: 27 damage Thighs: 18.9 damage Lower legs: 18.9 damage Feet: 18.9 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 117 1 0 ms
Head (edge) Outer head hit box ×1.2 108 1 0 ms
Neck ×0.3 27 4 321 ms
Chest Collarbones and upper spine ×0.3 27 4 321 ms
Stomach Lower spine and pelvis ×0.36 32.4 4 321 ms
Arms ×0.3 27 4 321 ms
Hands ×0.3 27 4 321 ms
Thighs ×0.21 18.9 6 536 ms
Lower legs ×0.21 18.9 6 536 ms
Feet ×0.21 18.9 6 536 ms

Base damage 90, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 560 RPM. Each hit can vary by ±4.0%.

Handling

  • Fire modeFull auto
  • Fire rate560 RPM
  • Magazine100 + 100
  • Range400
  • Damage falloff0.0021
  • Movement speed−20.0%
  • Reload animation×0.9
  • Draw animation×1
  • Chest damage a second252
  • Damage in one magazine2,700
  • Knockback0.25

Through armour and walls

  • Through a helmet83% of damage
  • Through body armour83% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery60%
  • Cushion50%
  • Tyres33%
  • Wood25%

Against other machine guns

  • Head damage Better than 1%
  • Chest damage Better than 1%
  • Fire rate Better than 9%
  • Time to kill (chest) Better than 4%
  • Damage per second Better than 1%
  • Magazine Better than 19%
  • Range Better than 50%
  • Damage falloff Better than 42%
  • Movement penalty Better than 97%

Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0050.0050.010.0060.01
Maximum spread0.1150.1150.140.1150.165
Vertical kick-0.068-0.0675-0.095-0.0705-0.11
Horizontal kick-0.0303-0.03-0.058-0.0301-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#52211727 560100/100400 20.0%

Z8Games ratings

  • Damage76
  • Accuracy95
  • Rate of fire56
  • Recoil (lower is better)80
  • Weight (lower is better)70

The 0–100 bars from the official weapon list. Magazine 100 / 100.

Records

  • Item codeC0278
  • Seen in inventories here0 players
  • Game record#352

Other Ultimax 100 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.