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Bushmaster ACR

Assault rifleItem ShopTemporary

The Bushmaster ACR (Adaptive Combat Rifle) is a truly modern firearm build specifically for law enforcement and commercial markets. With its highly modular design and stopping power it is a must for almost any situation.

Open compare CrossFire Wiki
Bushmaster ACR
Head 126.3 kills in one
Chest 30.3 4 to kill
Fire rate 645 rounds a minute
Time to kill 279 ms chest shots, 100 HP
Magazine 30 90 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceWiki

Item Shop prices in the game files

90 days14,000 ZP
30 days5,600 ZP
7 days2,800 ZP

From the client’s item table, where it was listed in 2011. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: 90 days 14,000 ZP · 30 days 5,600 ZP · 7 days 2,800 ZP
  • CrossFire Wiki Item Shop, Black Market

Damage by hit box

Head: 126.3 damage Neck: 30.3 damage Chest: 30.3 damage Stomach: 36.4 damage Arms: 30.3 damage Hands: 30.3 damage Thighs: 21.2 damage Lower legs: 21.2 damage Feet: 21.2 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 126.3 1 0 ms
Head (edge) Outer head hit box ×1.2 121.2 1 0 ms
Neck ×0.3 30.3 4 279 ms
Chest Collarbones and upper spine ×0.3 30.3 4 279 ms
Stomach Lower spine and pelvis ×0.36 36.4 3 186 ms
Arms ×0.3 30.3 4 279 ms
Hands ×0.3 30.3 4 279 ms
Thighs ×0.21 21.2 5 372 ms
Lower legs ×0.21 21.2 5 372 ms
Feet ×0.21 21.2 5 372 ms

Base damage 101, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 645 RPM. Each hit can vary by ±1.0%.

Handling

  • Fire modeFull auto
  • Fire rate645 RPM 566 when worn out
  • Magazine30 + 90
  • Range300
  • Damage falloff0.0016
  • Movement speed−12.3%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second326
  • Damage in one magazine909
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery50%
  • Cushion50%
  • Thin dirt wall50%
  • Thin steel50%
  • Wood33%
  • Tyres33%
  • Thin stone wall33%
  • Thin pottery25%

Against other assault rifles

  • Head damage Better than 12%
  • Chest damage Better than 12%
  • Fire rate Better than 74%
  • Time to kill (chest) Better than 36%
  • Damage per second Better than 13%
  • Magazine Better than 12%
  • Range Better than 53%
  • Damage falloff Better than 41%
  • Movement penalty Better than 85%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00470.00440.00770.00530.0069
Maximum spread0.1630.1580.1940.1660.2
Vertical kick-0.073-0.072-0.108-0.098-0.118
Horizontal kick-0.039-0.037-0.07-0.04-0.07

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage65
  • Accuracy94
  • Rate of fire65
  • Recoil (lower is better)63
  • Weight (lower is better)42

The 0–100 bars from the official weapon list. Magazine 30 / 90.

Records

  • Item codeC0283
  • Seen in inventories here0 players
  • Game record#559

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.