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HK 416C

Assault rifleTemporaryAdded Jul 2013

This assault rifle, manufactured by Heckler & Koch uses a short-stroke gas piston system derived from the G36 to increase it's durability. It combines balance, durability and accuracy into a well-rounded assault weapon.

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HK 416C
Head 127.5 kills in one
Chest 30.6 4 to kill
Fire rate 652 rounds a minute
Time to kill 276 ms chest shots, 100 HP
Magazine 30 90 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 127.5 damage Neck: 30.6 damage Chest: 30.6 damage Stomach: 36.7 damage Arms: 30.6 damage Hands: 30.6 damage Thighs: 21.4 damage Lower legs: 21.4 damage Feet: 21.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 127.5 1 0 ms
Head (edge) Outer head hit box ×1.2 122.4 1 0 ms
Neck ×0.3 30.6 4 276 ms
Chest Collarbones and upper spine ×0.3 30.6 4 276 ms
Stomach Lower spine and pelvis ×0.36 36.7 3 184 ms
Arms ×0.3 30.6 4 276 ms
Hands ×0.3 30.6 4 276 ms
Thighs ×0.21 21.4 5 368 ms
Lower legs ×0.21 21.4 5 368 ms
Feet ×0.21 21.4 5 368 ms

Base damage 102, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 652 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate652 RPM
  • Magazine30 + 90
  • Range300
  • Damage falloff0.0016
  • Movement speed−12.1%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second333
  • Damage in one magazine918
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other assault rifles

  • Head damage Better than 13%
  • Chest damage Better than 13%
  • Fire rate Better than 84%
  • Time to kill (chest) Better than 39%
  • Damage per second Better than 35%
  • Magazine Better than 12%
  • Range Better than 53%
  • Damage falloff Better than 41%
  • Movement penalty Better than 86%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00420.00310.00460.00440.0063
Maximum spread0.1550.140.1750.1580.19
Vertical kick-0.071-0.07-0.105-0.095-0.115
Horizontal kick-0.038-0.036-0.068-0.039-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage65
  • Accuracy96
  • Rate of fire65
  • Recoil (lower is better)59
  • Weight (lower is better)41

The 0–100 bars from the official weapon list. Magazine 30 / 90.

Records

  • Item codeC0427
  • Seen in inventories here0 players
  • Game record#667 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.