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ARX-160

Assault rifleReward cratesTemporaryAdded Jun 2013

This Italian weapon was made as part of the Future Soldier program. The polymer material and burst fire mode gives this lightweight rifle a huge advantage on the battlefield.

Open compare CrossFire Wiki
ARX-160
Head 128.8 kills in one
Chest 30.9 4 to kill
Fire rate 650 rounds a minute
Time to kill 277 ms chest shots, 100 HP
Magazine 30 90 spare

How to get it

  • Reward cratesDropped in reward crates. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Reward crates

Damage by hit box

Head: 128.8 damage Neck: 30.9 damage Chest: 30.9 damage Stomach: 37.1 damage Arms: 30.9 damage Hands: 30.9 damage Thighs: 21.6 damage Lower legs: 21.6 damage Feet: 21.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 128.8 1 0 ms
Head (edge) Outer head hit box ×1.2 123.6 1 0 ms
Neck ×0.3 30.9 4 277 ms
Chest Collarbones and upper spine ×0.3 30.9 4 277 ms
Stomach Lower spine and pelvis ×0.36 37.1 3 185 ms
Arms ×0.3 30.9 4 277 ms
Hands ×0.3 30.9 4 277 ms
Thighs ×0.21 21.6 5 369 ms
Lower legs ×0.21 21.6 5 369 ms
Feet ×0.21 21.6 5 369 ms

Base damage 103, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 650 RPM. Each hit can vary by ±1.0%.

Handling

  • Fire modeFull auto
  • Fire rate650 RPM 568 when worn out
  • Magazine30 + 90
  • Range300
  • Damage falloff0.0016
  • Movement speed−12.8%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second335
  • Damage in one magazine927
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery50%
  • Cushion50%
  • Wood33%
  • Tyres33%

Against other assault rifles

  • Head damage Better than 23%
  • Chest damage Better than 23%
  • Fire rate Better than 80%
  • Time to kill (chest) Better than 38%
  • Damage per second Better than 36%
  • Magazine Better than 12%
  • Range Better than 53%
  • Damage falloff Better than 41%
  • Movement penalty Better than 51%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00380.00350.00460.00430.0063
Maximum spread0.1550.150.1850.1580.19
Vertical kick-0.071-0.07-0.105-0.095-0.115
Horizontal kick-0.038-0.036-0.068-0.039-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage66
  • Accuracy96
  • Rate of fire65
  • Recoil (lower is better)57
  • Weight (lower is better)43

The 0–100 bars from the official weapon list. Magazine 30 / 90.

Records

  • Item codeC0418
  • Seen in inventories here1 player
  • Game record#763 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.