
SCAR Heavy - Red Dragon
- Head
- 147
- Chest
- 34
- RPM
- 610
The Scar Heavy was originally designed as a substitute for the M4A1 and M16. This version comes with additional ammo and a camo skin to blend in on the battlefield.

The Wiki also names: Mission.
| 5,000 crates | 8,900 ZP |
From the client’s item table, where it was listed in 2011. The live store can charge a different price today.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 146.9 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 135.6 | 1 | 0 ms |
| Neck | ×0.3 | 33.9 | 3 | 197 ms |
| Chest Collarbones and upper spine | ×0.3 | 33.9 | 3 | 197 ms |
| Stomach Lower spine and pelvis | ×0.36 | 40.7 | 3 | 197 ms |
| Arms | ×0.3 | 33.9 | 3 | 197 ms |
| Hands | ×0.3 | 33.9 | 3 | 197 ms |
| Thighs | ×0.21 | 23.7 | 5 | 393 ms |
| Lower legs | ×0.21 | 23.7 | 5 | 393 ms |
| Feet | ×0.21 | 23.7 | 5 | 393 ms |
Base damage 113, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 610 RPM. Each hit can vary by ±3.3%.
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.004 | 0.0036 | 0.005 | 0.0044 | 0.0058 |
| Maximum spread | 0.15 | 0.15 | 0.195 | 0.155 | 0.205 |
| Vertical kick | -0.0911 | -0.0901 | -0.113 | -0.098 | -0.129 |
| Horizontal kick | -0.0304 | -0.0304 | -0.0341 | -0.0296 | -0.0396 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 35 / 105.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.