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SCAR Heavy-Camo

Assault rifleItem ShopPermanent

The Scar Heavy was originally designed as a substitute for the M4A1 and M16. This version comes with additional ammo and a camo skin to blend in on the battlefield.

Open compare CrossFire Wiki
SCAR Heavy-Camo
Head 146.9 kills in one
Chest 33.9 3 to kill
Fire rate 610 rounds a minute
Time to kill 197 ms chest shots, 100 HP
Magazine 35 105 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki
  • Reward cratesDropped in reward crates. One sourceWiki

The Wiki also names: Mission.

Item Shop prices in the game files

5,000 crates8,900 ZP

From the client’s item table, where it was listed in 2011. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: 5,000 crates 8,900 ZP
  • CrossFire Wiki Item Shop, Reward crates, Mission

Damage by hit box

Head: 146.9 damage Neck: 33.9 damage Chest: 33.9 damage Stomach: 40.7 damage Arms: 33.9 damage Hands: 33.9 damage Thighs: 23.7 damage Lower legs: 23.7 damage Feet: 23.7 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 146.9 1 0 ms
Head (edge) Outer head hit box ×1.2 135.6 1 0 ms
Neck ×0.3 33.9 3 197 ms
Chest Collarbones and upper spine ×0.3 33.9 3 197 ms
Stomach Lower spine and pelvis ×0.36 40.7 3 197 ms
Arms ×0.3 33.9 3 197 ms
Hands ×0.3 33.9 3 197 ms
Thighs ×0.21 23.7 5 393 ms
Lower legs ×0.21 23.7 5 393 ms
Feet ×0.21 23.7 5 393 ms

Base damage 113, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 610 RPM. Each hit can vary by ±3.3%.

Handling

  • Fire modeFull auto
  • Fire rate610 RPM 549 when worn out
  • Magazine35 + 105
  • Range300
  • Damage falloff0.0058
  • Movement speed−13.8%
  • Reload animation×1
  • Draw animation×1.25
  • Chest damage a second345
  • Damage in one magazine1,187
  • Knockback0.25

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery53%
  • Thin stone wall50%
  • Wood45%
  • Cushion45%
  • Thin dirt wall40%
  • Thin steel40%

Against other assault rifles

  • Head damage Better than 70%
  • Chest damage Better than 56%
  • Fire rate Better than 37%
  • Time to kill (chest) Better than 89%
  • Damage per second Better than 77%
  • Magazine Better than 50%
  • Range Better than 53%
  • Damage falloff Better than 1%
  • Movement penalty Better than 37%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0040.00360.0050.00440.0058
Maximum spread0.150.150.1950.1550.205
Vertical kick-0.0911-0.0901-0.113-0.098-0.129
Horizontal kick-0.0304-0.0304-0.0341-0.0296-0.0396

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage91
  • Accuracy96
  • Rate of fire51
  • Recoil (lower is better)70
  • Weight (lower is better)46

The 0–100 bars from the official weapon list. Magazine 35 / 105.

Records

  • Item codeC0288
  • Seen in inventories here223 players
  • Game record#484

Other SCAR Heavy versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.