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CR-21

Assault rifleEventsTemporaryAdded Dec 2013

The Vektor CR-21 is a prototype bullpup assault rifle designed as a replacement for the South African National Defense Force. It comes with a 1x scope for added firing stability.

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CR-21
Head 150.8 kills in one
Chest 34.8 3 to kill
Fire rate 610 rounds a minute
Time to kill 197 ms chest shots, 100 HP
Magazine 35 105 spare

How to get it

  • EventsHanded out in an event. One sourceZ8Games
  • Reward cratesDropped in reward crates. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Events
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Reward crates

Damage by hit box

Head: 150.8 damage Neck: 34.8 damage Chest: 34.8 damage Stomach: 41.8 damage Arms: 34.8 damage Hands: 34.8 damage Thighs: 24.4 damage Lower legs: 24.4 damage Feet: 24.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 150.8 1 0 ms
Head (edge) Outer head hit box ×1.2 139.2 1 0 ms
Neck ×0.3 34.8 3 197 ms
Chest Collarbones and upper spine ×0.3 34.8 3 197 ms
Stomach Lower spine and pelvis ×0.36 41.8 3 197 ms
Arms ×0.3 34.8 3 197 ms
Hands ×0.3 34.8 3 197 ms
Thighs ×0.21 24.4 5 393 ms
Lower legs ×0.21 24.4 5 393 ms
Feet ×0.21 24.4 5 393 ms

Base damage 116, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 610 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Right clickScope
  • Fire rate610 RPM 540 when worn out
  • Magazine35 + 105
  • Range300
  • Damage falloff0.0014
  • Movement speed−13.9% · scoped −18.5%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second354
  • Damage in one magazine1,218
  • Knockback0.25

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Thin stone wall50%
  • Wood40%
  • Cushion40%
  • Thin dirt wall40%
  • Thin steel34%

Against other assault rifles

  • Head damage Better than 82%
  • Chest damage Better than 73%
  • Fire rate Better than 37%
  • Time to kill (chest) Better than 89%
  • Damage per second Better than 82%
  • Magazine Better than 50%
  • Range Better than 53%
  • Damage falloff Better than 63%
  • Movement penalty Better than 36%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00430.0040.00530.00480.0063
Maximum spread0.150.150.1950.1550.205
Vertical kick-0.125-0.132-0.15-0.135-0.17
Horizontal kick-0.0265-0.0265-0.0305-0.0265-0.033

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage88
  • Accuracy95
  • Rate of fire61
  • Recoil (lower is better)68
  • Weight (lower is better)46

The 0–100 bars from the official weapon list. Magazine 35 / 105.

Records

  • Item codeC0506
  • Seen in inventories here0 players
  • Game record#784 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.