Base damage 113, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 610 RPM. Each hit can vary by ±3.3%.
Handling
Fire modeFull auto
Fire rate610 RPM 549 when worn out
Magazine35 + 105
Range300
Damage falloff0.0058
Movement speed−13.8%
Reload animation×1
Draw animation×1.25
Chest damage a second345
Damage in one magazine1,187
Knockback0.25
Through armour and walls
Through a helmet80% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery53%
Thin stone wall50%
Wood45%
Cushion45%
Thin dirt wall40%
Thin steel40%
Against other assault rifles
Head damageBetter than 70%
Chest damageBetter than 56%
Fire rateBetter than 37%
Time to kill (chest)Better than 89%
Damage per secondBetter than 77%
MagazineBetter than 50%
RangeBetter than 53%
Damage falloffBetter than 1%
Movement penaltyBetter than 37%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.004
0.0036
0.005
0.0044
0.0058
Maximum spread
0.15
0.15
0.195
0.155
0.205
Vertical kick
-0.0911
-0.0901
-0.113
-0.098
-0.129
Horizontal kick
-0.0304
-0.0304
-0.0341
-0.0296
-0.0396
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage90
Accuracy96
Rate of fire60
Recoil (lower is better)63
Weight (lower is better)46
The 0–100 bars from the official weapon list. Magazine 35 / 105.