Base damage 110, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 625 RPM. Each hit can vary by ±2.3%.
Handling
Fire modeFull auto
Right click3Repeat Fire Mode
Fire rate625 RPM 564 when worn out
Magazine35 + 105
Range300
Damage falloff0.0016
Movement speed−13.0%
Reload animation×1.38
Draw animation×1.25
Chest damage a second344
Damage in one magazine1,155
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other assault rifles
Head damageBetter than 55%
Chest damageBetter than 53%
Fire rateBetter than 40%
Time to kill (chest)Better than 6%
Damage per secondBetter than 77%
MagazineBetter than 50%
RangeBetter than 53%
Damage falloffBetter than 41%
Movement penaltyBetter than 42%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0043
0.004
0.0053
0.0048
0.0063
Maximum spread
0.157
0.15
0.185
0.16
0.201
Vertical kick
-0.071
-0.07
-0.105
-0.095
-0.115
Horizontal kick
-0.038
-0.036
-0.068
-0.039
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage83
Accuracy96
Rate of fire63
Recoil (lower is better)62
Weight (lower is better)43
The 0–100 bars from the official weapon list. Magazine 35 / 105.