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L85A1

Assault rifleItem ShopTemporary

The L85 rifle series uses 5.56mm ammo and is manufactured by BAE systems and H&K. The rifle has been the standard issue service rifle for the British Armed Forces since 1987.

Open compare CrossFire Wiki
L85A1
Head 145.6 kills in one
Chest 44.8 3 to kill
Fire rate 618 rounds a minute
Time to kill 194 ms chest shots, 100 HP
Magazine 30 90 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceWiki
  • Log-in rewardsAn attendance, beginner or returning-player reward. One sourceWiki

The Wiki also names: Mission Cards.

Item Shop prices in the game files

90 days14,000 ZP
30 days5,600 ZP
7 days2,800 ZP

From the client’s item table, where it was listed in 2012. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: 90 days 14,000 ZP · 30 days 5,600 ZP · 7 days 2,800 ZP
  • CrossFire Wiki Item Shop, Black Market, Mission Cards, Log-in rewards

Damage by hit box

Head: 145.6 damage Neck: 34.7 damage Chest: 44.8 damage Stomach: 40.3 damage Arms: 35.8 damage Hands: 31.4 damage Thighs: 31.4 damage Lower legs: 31.4 damage Feet: 31.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 145.6 1 0 ms
Head (edge) Outer head hit box ×1.2 134.4 1 0 ms
Neck ×0.31 34.7 3 194 ms
Chest Collarbones and upper spine ×0.4 (0.31–) 44.8 3 194 ms
Stomach Lower spine and pelvis ×0.36 (0.35–) 40.3 3 194 ms
Arms ×0.32 (0.31–) 35.8 3 194 ms
Hands ×0.28 31.4 4 291 ms
Thighs ×0.28 31.4 4 291 ms
Lower legs ×0.28 31.4 4 291 ms
Feet ×0.28 (0.21–) 31.4 4 291 ms

Base damage 112, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 618 RPM. Each hit can vary by ±1.0%.

Handling

  • Fire modeFull auto
  • Right clickScope (1.45×)
  • Fire rate618 RPM 504 when worn out
  • Magazine30 + 90
  • Range300
  • Damage falloff0.0018
  • Movement speed−15.0% · scoped −21.5%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second461
  • Damage in one magazine1,344
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery50%
  • Cushion50%
  • Thin dirt wall50%
  • Thin steel50%
  • Wood40%
  • Tyres33%
  • Thin stone wall33%
  • Thin pottery25%

Against other assault rifles

  • Head damage Better than 66%
  • Chest damage Better than 96%
  • Fire rate Better than 39%
  • Time to kill (chest) Better than 89%
  • Damage per second Better than 94%
  • Magazine Better than 12%
  • Range Better than 53%
  • Damage falloff Better than 17%
  • Movement penalty Better than 1%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00430.0040.00530.00480.0063
Maximum spread0.150.150.1950.1550.205
Vertical kick-0.071-0.07-0.105-0.095-0.115
Horizontal kick-0.044-0.042-0.074-0.046-0.081

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage88
  • Accuracy93
  • Rate of fire59
  • Recoil (lower is better)73
  • Weight (lower is better)49

The 0–100 bars from the official weapon list. Magazine 30 / 90.

Records

  • Item codeC0314
  • Seen in inventories here0 players
  • Game record#597

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.