None of our sources says how this weapon is obtained.
Checked against 3 sources
Z8Games’ weapon listNot sold; no source given
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.3
140.4
1
0 ms
Head (edge) Outer head hit box
×1.2
129.6
1
0 ms
Neck
×0.3
32.4
4
303 ms
Chest Collarbones and upper spine
×0.4 (0.3–)
43.2
3
202 ms
Stomach Lower spine and pelvis
×0.36 (0.35–)
38.9
3
202 ms
Arms
×0.32 (0.3–)
34.6
3
202 ms
Hands
×0.28
30.2
4
303 ms
Thighs
×0.28
30.2
4
303 ms
Lower legs
×0.28
30.2
4
303 ms
Feet
×0.28 (0.21–)
30.2
4
303 ms
Base damage 108, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 595 RPM. Each hit can vary by ±1.0%.
Handling
Fire modeFull auto
Right clickScope (1.4×)
Fire rate595 RPM
Magazine30 + 90
Range300
Damage falloff0.0016
Movement speed−13.8% · scoped −17.3%
Reload animation×1
Draw animation×1
Chest damage a second428
Damage in one magazine1,296
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery50%
Cushion50%
Thin dirt wall50%
Thin steel50%
Wood33%
Tyres33%
Thin stone wall33%
Thin pottery25%
Against other assault rifles
Head damageBetter than 60%
Chest damageBetter than 92%
Fire rateBetter than 32%
Time to kill (chest)Better than 86%
Damage per secondBetter than 93%
MagazineBetter than 12%
RangeBetter than 53%
Damage falloffBetter than 41%
Movement penaltyBetter than 37%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.004
0.0039
0.005
0.0047
0.0061
Maximum spread
0.155
0.15
0.185
0.158
0.19
Vertical kick
-0.071
-0.07
-0.105
-0.095
-0.115
Horizontal kick
-0.038
-0.036
-0.068
-0.039
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage85
Accuracy93
Rate of fire57
Recoil (lower is better)63
Weight (lower is better)45
The 0–100 bars from the official weapon list. Magazine 30 / 90.