Base damage 114, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±1.0%.
Handling
Fire modeSemi-auto
Magazine30 + 90
Range300
Damage falloff0.003
Movement speed−12.0%
Reload animation×1
Draw animation×1
Damage in one magazine1,026
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery50%
Cushion50%
Thin dirt wall50%
Thin steel50%
Wood33%
Tyres33%
Thin stone wall33%
Thin pottery25%
Against other assault rifles
Head damageBetter than 62%
Chest damageBetter than 61%
MagazineBetter than 12%
RangeBetter than 53%
Damage falloffBetter than 1%
Movement penaltyBetter than 86%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.006
0.0055
0.008
0.0065
0.01
Maximum spread
0.12
0.11
0.16
0.125
0.2
Vertical kick
-0.055
-0.05
-0.065
-0.058
-0.08
Horizontal kick
-0.035
-0.034
-0.04
-0.038
-0.045
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage81
Accuracy94
Rate of fire0
Recoil (lower is better)81
Weight (lower is better)40
The 0–100 bars from the official weapon list. Magazine 30 / 90.
Records
Item codeC0331
Seen in inventories here482 players
Game record#630
Plays like
Closest by chest damage, fire rate, magazine, weight and range.