Base damage 142, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.
Handling
Fire modeSemi-auto
Magazine25 + 75
Range300
Damage falloff0.002
Movement speed−15.6%
Reload animation×1
Draw animation×1
Damage in one magazine1,278
Knockback0.25
Through armour and walls
Through a helmet80% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Wood50%
Pottery50%
Cushion40%
Against other assault rifles
Head damageBetter than 99%
Chest damageBetter than 99%
MagazineBetter than 5%
RangeBetter than 53%
Damage falloffBetter than 7%
Movement penaltyBetter than 1%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0036
0.0025
0.004
0.0038
0.0057
Maximum spread
0.23
0.225
0.31
0.235
0.34
Vertical kick
-0.125
-0.132
-0.15
-0.135
-0.17
Horizontal kick
-0.5
-0.5
-0.5
-0.5
-0.7
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage100
Accuracy97
Rate of fire0
Recoil (lower is better)69
Weight (lower is better)52
The 0–100 bars from the official weapon list. Magazine 25 / 75.