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Ash-12.7-Soldier

Assault riflePermanentAdded Nov 2021

Assault rifle developed in Russia for close-range combat. Uses 12.7mm subsonic bullet from VSK for lighter usage but is powerful enough to penetrate armored vehicles.

Open compare
Ash-12.7-Soldier
Head 184.6 kills in one
Chest 51.1 2 to kill
Magazine 25 100 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 184.6 damage Neck: 42.6 damage Chest: 51.1 damage Stomach: 52.5 damage Arms: 42.6 damage Hands: 42.6 damage Thighs: 29.8 damage Lower legs: 29.8 damage Feet: 29.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 184.6 1 —
Head (edge) Outer head hit box ×1.2 170.4 1 —
Neck ×0.3 42.6 3 —
Chest Collarbones and upper spine ×0.36 (0.3–) 51.1 2 —
Stomach Lower spine and pelvis ×0.37 (0.36–) 52.5 2 —
Arms ×0.3 42.6 3 —
Hands ×0.3 42.6 3 —
Thighs ×0.21 29.8 4 —
Lower legs ×0.21 29.8 4 —
Feet ×0.21 29.8 4 —

Base damage 142, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.

Handling

  • Fire modeSemi-auto
  • Magazine25 + 100
  • Range300
  • Damage falloff0.002
  • Movement speed−15.6%
  • Reload animation×1
  • Draw animation×1
  • Damage in one magazine1,278
  • Knockback0.25

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Wood50%
  • Pottery50%
  • Cushion40%

Against other assault rifles

  • Head damage Better than 99%
  • Chest damage Better than 99%
  • Magazine Better than 5%
  • Range Better than 53%
  • Damage falloff Better than 7%
  • Movement penalty Better than 1%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00360.00250.0040.00380.0057
Maximum spread0.230.2250.310.2350.34
Vertical kick-0.125-0.132-0.15-0.135-0.17
Horizontal kick-0.5-0.5-0.5-0.5-0.7

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage100
  • Accuracy97
  • Rate of fire0
  • Recoil (lower is better)69
  • Weight (lower is better)52

The 0–100 bars from the official weapon list. Magazine 25 / 100.

Records

  • Item codeC8424
  • Seen in inventories here4 players
  • Game record#4387 (matched by name)

Other Ash-12.7 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.