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Remington 870P Breachers

ShotgunGPBlack MarketPermanentAdded Aug 2014

Remington’s 870 model, with reduced weight from a shorter gun barrel. Specifically designed for close combat in narrow spaces and equipped with a muzzle brake to easily remove obstacles.

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Remington 870P Breachers
Head 580.8 kills in one
Chest 158.4 8 pellets, 19.8 each
Magazine 6 24 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). ConfirmedZ8Games + Wiki
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Black Market · GP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Item Shop, Black Market

Damage by hit box

Head: 580.8 damage Neck: 158.4 damage Chest: 158.4 damage Stomach: 211.2 damage Arms: 158.4 damage Hands: 158.4 damage Thighs: 142.6 damage Lower legs: 142.6 damage Feet: 142.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.1 580.8 (8×) 1 —
Head (edge) Outer head hit box ×1 528 (8×) 1 —
Neck ×0.3 158.4 (8×) 1 —
Chest Collarbones and upper spine ×0.3 158.4 (8×) 1 —
Stomach Lower spine and pelvis ×0.4 (0.36–) 211.2 (8×) 1 —
Arms ×0.3 158.4 (8×) 1 —
Hands ×0.3 158.4 (8×) 1 —
Thighs ×0.27 142.6 (8×) 1 —
Lower legs ×0.27 142.6 (8×) 1 —
Feet ×0.27 142.6 (8×) 1 —

Base damage 66 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±11.0%.

Handling

  • Fire modeSemi-auto, 8 pellets
  • Magazine6 + 24 · loads one at a time
  • Range60
  • Damage falloff0.023
  • Movement speed−8.8%
  • Reload animation×1
  • Draw animation×1
  • Damage in one magazine950
  • Knockback0.35

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Wood25%
  • Cushion25%

Against other shotguns

  • Head damage Better than 53%
  • Chest damage Better than 48%
  • Magazine Better than 22%
  • Range Better than 35%
  • Damage falloff Better than 1%
  • Movement penalty Better than 88%

Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0150.0150.0150.0150.015
Maximum spread0.1530.1530.1530.1530.153
Vertical kick-0.06-0.058-0.1-0.064-0.095
Horizontal kick-0.08-0.08-0.08-0.08-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage65
  • Accuracy98
  • Rate of fire0
  • Recoil (lower is better)89
  • Weight (lower is better)27

The 0–100 bars from the official weapon list. Magazine 6 / 24.

Records

  • Item codeC0580
  • Seen in inventories here108 players
  • Game record#978 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.