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NS2000 [T]

ShotgunZPEventsTemporaryAdded Mar 2016

A shotgun featuring a dual-magazine on top, allowing for more ammo and faster reload.

NS2000 [T]
Head 528 kills in one
Chest 158.4 6 pellets, 26.4 each
Magazine 10 20 spare

How to get it

  • EventsHanded out in an event. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Events · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 528 damage Neck: 158.4 damage Chest: 158.4 damage Stomach: 211.2 damage Arms: 158.4 damage Hands: 158.4 damage Thighs: 110.9 damage Lower legs: 110.9 damage Feet: 110.9 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1 528 (6×) 1 —
Head (edge) Outer head hit box ×1 528 (6×) 1 —
Neck ×0.3 158.4 (6×) 1 —
Chest Collarbones and upper spine ×0.3 158.4 (6×) 1 —
Stomach Lower spine and pelvis ×0.4 (0.36–) 211.2 (6×) 1 —
Arms ×0.3 158.4 (6×) 1 —
Hands ×0.3 158.4 (6×) 1 —
Thighs ×0.21 110.9 (6×) 1 —
Lower legs ×0.21 110.9 (6×) 1 —
Feet ×0.21 110.9 (6×) 1 —

Base damage 88 per pellet, 6 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.

Handling

  • Fire modeSemi-auto, 6 pellets
  • Magazine10 + 20 · loads one at a time
  • Range60
  • Damage falloff0.02
  • Movement speed−11.0%
  • Reload animation×1
  • Draw animation×1
  • Damage in one magazine1,584
  • Knockback0.35

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Wood25%
  • Cushion25%

Against other shotguns

  • Head damage Better than 44%
  • Chest damage Better than 46%
  • Magazine Better than 44%
  • Range Better than 35%
  • Damage falloff Better than 14%
  • Movement penalty Better than 58%

Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0150.0150.0150.0150.015
Maximum spread0.1530.1530.1530.1530.153
Vertical kick-0.156-0.154-0.16-0.155-0.18
Horizontal kick-0.05-0.05-0.05-0.05-0.05

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage91
  • Accuracy98
  • Rate of fire0
  • Recoil (lower is better)100
  • Weight (lower is better)34

The 0–100 bars from the official weapon list. Magazine 10 / 20.

Records

  • Item codeC0931
  • Seen in inventories here0 players
  • Game record#1127 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.