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G11-Orange Skull

Assault rifleEventsTemporaryAdded Aug 2015

The world's first rifle that uses caseless ammunition and was created by H&K. It offers 2000 RPM fire-rate and a 3-round burst setting. This formidable weapon has been skinned with an orange skull design.

Open compare CrossFire Wiki
G11-Orange Skull
Head 120 kills in one
Chest 28.8 4 to kill
Fire rate 700 rounds a minute
Time to kill 257 ms chest shots, 100 HP
Magazine 45 135 spare

How to get it

  • EventsHanded out in an event. One sourceZ8Games
  • Reward cratesDropped in reward crates. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Events
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Reward crates

Damage by hit box

Head: 120 damage Neck: 28.8 damage Chest: 28.8 damage Stomach: 30.7 damage Arms: 28.8 damage Hands: 28.8 damage Thighs: 20.2 damage Lower legs: 20.2 damage Feet: 20.2 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 120 1 0 ms
Head (edge) Outer head hit box ×1.2 115.2 1 0 ms
Neck ×0.3 28.8 4 257 ms
Chest Collarbones and upper spine ×0.3 28.8 4 257 ms
Stomach Lower spine and pelvis ×0.32 30.7 4 257 ms
Arms ×0.3 28.8 4 257 ms
Hands ×0.3 28.8 4 257 ms
Thighs ×0.21 20.2 5 343 ms
Lower legs ×0.21 20.2 5 343 ms
Feet ×0.21 20.2 5 343 ms

Base damage 96, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 700 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Right clickScope (1.5×)
  • Fire rate700 RPM 630 when worn out
  • Magazine45 + 135
  • Range400
  • Damage falloff0.0016
  • Movement speed−13.9% · scoped −18.9%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second336
  • Damage in one magazine1,296
  • Knockback0.25

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour75% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Thin stone wall50%
  • Cushion40%
  • Thin dirt wall40%
  • Thin steel34%
  • Wood33%

Against other assault rifles

  • Head damage Better than 5%
  • Chest damage Better than 7%
  • Fire rate Better than 94%
  • Time to kill (chest) Better than 49%
  • Damage per second Better than 43%
  • Magazine Better than 100%
  • Range Better than 97%
  • Damage falloff Better than 41%
  • Movement penalty Better than 36%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0040.00330.00650.00430.0103
Maximum spread0.1550.1550.1650.1580.19
Vertical kick-0.065-0.063-0.095-0.068-0.115
Horizontal kick-0.0265-0.0265-0.0265-0.0265-0.033

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage71
  • Accuracy96
  • Rate of fire71
  • Recoil (lower is better)54
  • Weight (lower is better)46

The 0–100 bars from the official weapon list. Magazine 45 / 135.

Records

  • Item codeC0762
  • Seen in inventories here0 players
  • Game record#1135 (matched by name)

Other G11 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.