Base damage 96, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 700 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Right clickScope (1.5×)
Fire rate700 RPM 630 when worn out
Magazine45 + 135
Range400
Damage falloff0.0016
Movement speed−14.5% · scoped −19.5%
Reload animation×1
Draw animation×1
Chest damage a second336
Damage in one magazine1,296
Knockback0.25
Through armour and walls
Through a helmet80% of damage
Through body armour75% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Thin stone wall50%
Cushion40%
Thin dirt wall40%
Thin steel34%
Wood33%
Against other assault rifles
Head damageBetter than 5%
Chest damageBetter than 7%
Fire rateBetter than 94%
Time to kill (chest)Better than 49%
Damage per secondBetter than 43%
MagazineBetter than 100%
RangeBetter than 97%
Damage falloffBetter than 41%
Movement penaltyBetter than 27%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.004
0.0033
0.0065
0.0043
0.0103
Maximum spread
0.155
0.155
0.165
0.158
0.19
Vertical kick
-0.065
-0.063
-0.095
-0.068
-0.115
Horizontal kick
-0.0265
-0.0265
-0.0265
-0.0265
-0.033
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage71
Accuracy96
Rate of fire71
Recoil (lower is better)54
Weight (lower is better)48
The 0–100 bars from the official weapon list. Magazine 45 / 135.
Records
Item codeC0395
Seen in inventories here0 players
Game record#682
Plays like
Closest by chest damage, fire rate, magazine, weight and range.