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CF-05

SMGItem ShopTemporaryAdded Sep 2015

The CF05 submachine gun was developed by Chongqing Changfeng. Overall, its polymer materials give it a very light weight and allow it to hold a rather large Supply of bullets.

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CF-05
Head 93.8 2 to kill
Chest 22.5 5 to kill
Fire rate 800 rounds a minute
Time to kill 300 ms chest shots, 100 HP
Magazine 50 100 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
  • PvE rewardsA reward in a PvE mode: AI tickets, Defense, Challenge. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Item Shop, PvE rewards

Damage by hit box

Head: 93.8 damage Neck: 22.5 damage Chest: 22.5 damage Stomach: 27.8 damage Arms: 22.5 damage Hands: 22.5 damage Thighs: 15.8 damage Lower legs: 15.8 damage Feet: 15.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 93.8 2 75 ms
Head (edge) Outer head hit box ×1.2 90 2 75 ms
Neck ×0.3 22.5 5 300 ms
Chest Collarbones and upper spine ×0.3 22.5 5 300 ms
Stomach Lower spine and pelvis ×0.37 27.8 4 225 ms
Arms ×0.3 22.5 5 300 ms
Hands ×0.3 22.5 5 300 ms
Thighs ×0.21 15.8 7 450 ms
Lower legs ×0.21 15.8 7 450 ms
Feet ×0.21 15.8 7 450 ms

Base damage 75, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 800 RPM. Each hit can vary by ±1.3%.

Handling

  • Fire modeFull auto
  • Fire rate800 RPM 659 when worn out
  • Magazine50 + 100
  • Range250
  • Damage falloff0.0029
  • Movement speed−5.8%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second300
  • Damage in one magazine1,125
  • Knockback0.15

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other submachine guns

  • Head damage Better than 23%
  • Chest damage Better than 25%
  • Fire rate Better than 29%
  • Time to kill (chest) Better than 30%
  • Damage per second Better than 16%
  • Magazine Better than 74%
  • Range Better than 91%
  • Damage falloff Better than 95%
  • Movement penalty Better than 50%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00650.00610.00760.00690.0014
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.054-0.05-0.07-0.054-0.05
Horizontal kick-0.02-0.019-0.03-0.023-0.035

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage54
  • Accuracy95
  • Rate of fire80
  • Recoil (lower is better)36
  • Weight (lower is better)21

The 0–100 bars from the official weapon list. Magazine 50 / 100.

Records

  • Item codeC0781
  • Seen in inventories here0 players
  • Game record#896 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.