Base damage 79, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 900 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate900 RPM 780 when worn out
Magazine50 + 100
Range250
Damage falloff0.0038
Movement speed−8.1%
Reload animation×1
Draw animation×1
Chest damage a second356
Damage in one magazine1,185
Knockback0.15
Through armour and walls
Through a helmet65% of damage
Through body armour65% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other submachine guns
Head damageBetter than 51%
Chest damageBetter than 44%
Fire rateBetter than 58%
Time to kill (chest)Better than 45%
Damage per secondBetter than 52%
MagazineBetter than 74%
RangeBetter than 91%
Damage falloffBetter than 88%
Movement penaltyBetter than 25%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.012
0.0116
0.0131
0.0124
0.033
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.064
-0.06
-0.08
-0.064
-0.06
Horizontal kick
-0.03
-0.02
-0.04
-0.035
-0.05
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage56
Accuracy90
Rate of fire90
Recoil (lower is better)37
Weight (lower is better)30
The 0–100 bars from the official weapon list. Magazine 50 / 100.
Records
Item codeC0578
Seen in inventories here26 players
Game record#1076 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.