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Dual Kriss Super V

SMGZPBlack MarketPermanentAdded Aug 2014

Kriss Super V developed by TDI, boasts a rapid rate of fire and can be equipped in both hands for even greater control.

Open compare CrossFire Wiki
Dual Kriss Super V
Head 98.8 2 to kill
Chest 23.7 5 to kill
Fire rate 900 rounds a minute
Time to kill 267 ms chest shots, 100 HP
Magazine 50 100 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). ConfirmedZ8Games + Wiki
Checked against 3 sources
  • Z8Games’ weapon list Black Market · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Black Market

Damage by hit box

Head: 98.8 damage Neck: 23.7 damage Chest: 23.7 damage Stomach: 29.2 damage Arms: 23.7 damage Hands: 23.7 damage Thighs: 16.6 damage Lower legs: 16.6 damage Feet: 16.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 98.8 2 67 ms
Head (edge) Outer head hit box ×1.2 94.8 2 67 ms
Neck ×0.3 23.7 5 267 ms
Chest Collarbones and upper spine ×0.3 23.7 5 267 ms
Stomach Lower spine and pelvis ×0.37 29.2 4 200 ms
Arms ×0.3 23.7 5 267 ms
Hands ×0.3 23.7 5 267 ms
Thighs ×0.21 16.6 7 400 ms
Lower legs ×0.21 16.6 7 400 ms
Feet ×0.21 16.6 7 400 ms

Base damage 79, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 900 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate900 RPM 780 when worn out
  • Magazine50 + 100
  • Range250
  • Damage falloff0.0038
  • Movement speed−8.1%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second356
  • Damage in one magazine1,185
  • Knockback0.15

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other submachine guns

  • Head damage Better than 51%
  • Chest damage Better than 44%
  • Fire rate Better than 58%
  • Time to kill (chest) Better than 45%
  • Damage per second Better than 52%
  • Magazine Better than 74%
  • Range Better than 91%
  • Damage falloff Better than 88%
  • Movement penalty Better than 25%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0120.01160.01310.01240.033
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.064-0.06-0.08-0.064-0.06
Horizontal kick-0.03-0.02-0.04-0.035-0.05

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage56
  • Accuracy90
  • Rate of fire90
  • Recoil (lower is better)37
  • Weight (lower is better)30

The 0–100 bars from the official weapon list. Magazine 50 / 100.

Records

  • Item codeC0578
  • Seen in inventories here26 players
  • Game record#1076 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.