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XM177

SMGZPEventsPermanentAdded Dec 2015

The XM177 is an enhanced version of the CAR-15 and was made for special forces in the Vietnam War. The weapon uses 5.56mm NATO bullets which give it an aggressive attack functionality at the expense of high recoil.

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XM177
Head 100.8 kills in one
Chest 28.8 4 to kill
Fire rate 740 rounds a minute
Time to kill 243 ms chest shots, 100 HP
Magazine 30 90 spare

How to get it

  • EventsHanded out in an event. One sourceZ8Games
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Events · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Item Shop

Damage by hit box

Head: 100.8 damage Neck: 28.8 damage Chest: 28.8 damage Stomach: 34.6 damage Arms: 28.8 damage Hands: 28.8 damage Thighs: 20.2 damage Lower legs: 20.2 damage Feet: 20.2 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.05 100.8 1 0 ms
Head (edge) Outer head hit box ×0.94 90.2 2 81 ms
Neck ×0.3 28.8 4 243 ms
Chest Collarbones and upper spine ×0.3 28.8 4 243 ms
Stomach Lower spine and pelvis ×0.36 34.6 3 162 ms
Arms ×0.3 28.8 4 243 ms
Hands ×0.3 28.8 4 243 ms
Thighs ×0.21 20.2 5 324 ms
Lower legs ×0.21 20.2 5 324 ms
Feet ×0.21 20.2 5 324 ms

Base damage 96, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 740 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate740 RPM
  • Magazine30 + 90
  • Range300
  • Damage falloff0.0052
  • Movement speed−5.2%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second355
  • Damage in one magazine864
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery50%
  • Cushion50%
  • Tyres33%
  • Wood22%

Against other submachine guns

  • Head damage Better than 65%
  • Chest damage Better than 79%
  • Fire rate Better than 6%
  • Time to kill (chest) Better than 55%
  • Damage per second Better than 52%
  • Magazine Better than 5%
  • Range Better than 100%
  • Damage falloff Better than 76%
  • Movement penalty Better than 56%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00650.0060.0080.0070.009
Maximum spread0.180.1650.1750.1850.2
Vertical kick-0.077-0.07-0.13-0.11-0.14
Horizontal kick-0.029-0.027-0.066-0.032-0.069

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage68
  • Accuracy95
  • Rate of fire74
  • Recoil (lower is better)78
  • Weight (lower is better)17

The 0–100 bars from the official weapon list. Magazine 30 / 90.

Records

  • Item codeC0860
  • Seen in inventories here0 players
  • Game record#1518 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.