
Kriss Super V
- Head
- 99
- Chest
- 24
- RPM
- 800
The XM177 is an enhanced version of the CAR-15 and was made for special forces in the Vietnam War. The weapon uses 5.56mm NATO bullets which give it an aggressive attack functionality at the expense of high recoil.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.05 | 100.8 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×0.94 | 90.2 | 2 | 81 ms |
| Neck | ×0.3 | 28.8 | 4 | 243 ms |
| Chest Collarbones and upper spine | ×0.3 | 28.8 | 4 | 243 ms |
| Stomach Lower spine and pelvis | ×0.36 | 34.6 | 3 | 162 ms |
| Arms | ×0.3 | 28.8 | 4 | 243 ms |
| Hands | ×0.3 | 28.8 | 4 | 243 ms |
| Thighs | ×0.21 | 20.2 | 5 | 324 ms |
| Lower legs | ×0.21 | 20.2 | 5 | 324 ms |
| Feet | ×0.21 | 20.2 | 5 | 324 ms |
Base damage 96, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 740 RPM. Each hit can vary by ±0%.
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0065 | 0.006 | 0.008 | 0.007 | 0.009 |
| Maximum spread | 0.18 | 0.165 | 0.175 | 0.185 | 0.2 |
| Vertical kick | -0.077 | -0.07 | -0.13 | -0.11 | -0.14 |
| Horizontal kick | -0.029 | -0.027 | -0.066 | -0.032 | -0.069 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 30 / 90.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.