Base damage 68, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 1,100 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate1,100 RPM 870 when worn out
Magazine71 + 142
Range100
Damage falloff0.008
Movement speed−10.3%
Reload animation×1
Draw animation×1
Chest damage a second374
Damage in one magazine1,448
Knockback0.2
Through armour and walls
Through a helmet55% of damage
Through body armour50% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other submachine guns
Head damageBetter than 12%
Chest damageBetter than 11%
Fire rateBetter than 90%
Time to kill (chest)Better than 67%
Damage per secondBetter than 61%
MagazineBetter than 94%
RangeBetter than 20%
Damage falloffBetter than 41%
Movement penaltyBetter than 3%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0095
0.0085
0.011
0.0105
0.018
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.054
-0.05
-0.07
-0.054
-0.05
Horizontal kick
-0.02
-0.019
-0.028
-0.023
-0.035
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage40
Accuracy89
Rate of fire100
Recoil (lower is better)64
Weight (lower is better)34
The 0–100 bars from the official weapon list. Magazine 71 / 142.
Records
Item codeC0930
Seen in inventories here0 players
Game record#1226 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.