Base damage 65, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 1,100 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate1,100 RPM 953 when worn out
Magazine60 + 120
Range100
Damage falloff0.008
Movement speed−9.8%
Reload animation×1
Draw animation×1
Chest damage a second358
Damage in one magazine1,170
Knockback0.15
Through armour and walls
Through a helmet35% of damage
Through body armour35% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Thin stone wall50%
Cushion36%
Thin dirt wall36%
Wood33%
Thin steel25%
Against other submachine guns
Head damageBetter than 10%
Chest damageBetter than 10%
Fire rateBetter than 90%
Time to kill (chest)Better than 44%
Damage per secondBetter than 53%
MagazineBetter than 84%
RangeBetter than 20%
Damage falloffBetter than 41%
Movement penaltyBetter than 9%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.03
0.03
0.03
0.03
0.03
Maximum spread
0.09
0.1
0.11
0.105
0.14
Vertical kick
-0.054
-0.05
-0.07
-0.054
-0.05
Horizontal kick
-0.02
-0.019
-0.03
-0.023
-0.035
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage42
Accuracy70
Rate of fire100
Recoil (lower is better)20
Weight (lower is better)33
The 0–100 bars from the official weapon list. Magazine 60 / 120.
Records
Item codeC0579
Seen in inventories here359 players
Game record#982 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.