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Dual MP7A1

SMGZPBlack MarketPermanentAdded Aug 2014

An advanced version of MP7A1 with high impact and a Silver skin, making it a highly collectible weapon.

Open compare CrossFire Wiki
Dual MP7A1
Head 81.3 2 to kill
Chest 19.5 6 to kill
Fire rate 1,100 rounds a minute
Time to kill 273 ms chest shots, 100 HP
Magazine 60 120 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceZ8Games
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Black Market · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Item Shop

Damage by hit box

Head: 81.3 damage Neck: 19.5 damage Chest: 19.5 damage Stomach: 24.1 damage Arms: 19.5 damage Hands: 19.5 damage Thighs: 13.7 damage Lower legs: 13.7 damage Feet: 13.7 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 81.3 2 55 ms
Head (edge) Outer head hit box ×1.2 78 2 55 ms
Neck ×0.3 19.5 6 273 ms
Chest Collarbones and upper spine ×0.3 19.5 6 273 ms
Stomach Lower spine and pelvis ×0.37 24.1 5 218 ms
Arms ×0.3 19.5 6 273 ms
Hands ×0.3 19.5 6 273 ms
Thighs ×0.21 13.7 8 382 ms
Lower legs ×0.21 13.7 8 382 ms
Feet ×0.21 13.7 8 382 ms

Base damage 65, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 1,100 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate1,100 RPM 953 when worn out
  • Magazine60 + 120
  • Range100
  • Damage falloff0.008
  • Movement speed−9.8%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second358
  • Damage in one magazine1,170
  • Knockback0.15

Through armour and walls

  • Through a helmet35% of damage
  • Through body armour35% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Thin stone wall50%
  • Cushion36%
  • Thin dirt wall36%
  • Wood33%
  • Thin steel25%

Against other submachine guns

  • Head damage Better than 10%
  • Chest damage Better than 10%
  • Fire rate Better than 90%
  • Time to kill (chest) Better than 44%
  • Damage per second Better than 53%
  • Magazine Better than 84%
  • Range Better than 20%
  • Damage falloff Better than 41%
  • Movement penalty Better than 9%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.030.030.030.030.03
Maximum spread0.090.10.110.1050.14
Vertical kick-0.054-0.05-0.07-0.054-0.05
Horizontal kick-0.02-0.019-0.03-0.023-0.035

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage42
  • Accuracy70
  • Rate of fire100
  • Recoil (lower is better)20
  • Weight (lower is better)33

The 0–100 bars from the official weapon list. Magazine 60 / 120.

Records

  • Item codeC0579
  • Seen in inventories here359 players
  • Game record#982 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.