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Dual UZI-Crimson

SMGZPBlack MarketPermanent

An enhanced version of Dual-Uzi, this model uses JHP rounds for increased rate of fire and high impact, and the red gradation makes it a collectible.

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Dual UZI-Crimson
Head 91 2 to kill
Chest 21 5 to kill
Fire rate 924 rounds a minute
Time to kill 260 ms chest shots, 100 HP
Magazine 60 120 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). ConfirmedZ8Games + game files
Checked against 3 sources
  • Z8Games’ weapon list Black Market · ZP
  • The game’s item table Listed, but not for sale in the Item Shop
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 91 damage Neck: 21 damage Chest: 21 damage Stomach: 25.2 damage Arms: 21 damage Hands: 21 damage Thighs: 14.7 damage Lower legs: 14.7 damage Feet: 14.7 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 91 2 65 ms
Head (edge) Outer head hit box ×1.2 84 2 65 ms
Neck ×0.3 21 5 260 ms
Chest Collarbones and upper spine ×0.3 21 5 260 ms
Stomach Lower spine and pelvis ×0.36 25.2 4 195 ms
Arms ×0.3 21 5 260 ms
Hands ×0.3 21 5 260 ms
Thighs ×0.21 14.7 7 390 ms
Lower legs ×0.21 14.7 7 390 ms
Feet ×0.21 14.7 7 390 ms

Base damage 70, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 924 RPM. Each hit can vary by ±1.0%.

Handling

  • Fire modeFull auto
  • Fire rate924 RPM 780 when worn out
  • Magazine60 + 120
  • Range150
  • Damage falloff0.00684
  • Movement speed−5.7%
  • Reload animation×1.1
  • Draw animation×1.6
  • Chest damage a second323
  • Damage in one magazine1,260
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Thin stone wall50%
  • Cushion36%
  • Thin dirt wall36%
  • Wood25%
  • Thin steel25%

Against other submachine guns

  • Head damage Better than 20%
  • Chest damage Better than 14%
  • Fire rate Better than 75%
  • Time to kill (chest) Better than 53%
  • Damage per second Better than 42%
  • Magazine Better than 84%
  • Range Better than 42%
  • Damage falloff Better than 53%
  • Movement penalty Better than 52%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0130.0130.0150.0150.02
Maximum spread0.1550.1550.1550.1550.155
Vertical kick-0.076-0.074-0.083-0.08-0.13
Horizontal kick-0.033-0.031-0.045-0.034-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage30
  • Accuracy86
  • Rate of fire92
  • Recoil (lower is better)68
  • Weight (lower is better)19

The 0–100 bars from the official weapon list. Magazine 60 / 120.

Records

  • Item codeC0388
  • Seen in inventories here109 players
  • Part of collectionCrimson
  • Game record#777

Other Dual UZI versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.