Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).ConfirmedZ8Games + game files
Checked against 3 sources
Z8Games’ weapon listBlack Market · ZP
The game’s item tableListed, but not for sale in the Item Shop
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.3
91
2
65 ms
Head (edge) Outer head hit box
×1.2
84
2
65 ms
Neck
×0.3
21
5
260 ms
Chest Collarbones and upper spine
×0.3
21
5
260 ms
Stomach Lower spine and pelvis
×0.36
25.2
4
195 ms
Arms
×0.3
21
5
260 ms
Hands
×0.3
21
5
260 ms
Thighs
×0.21
14.7
7
390 ms
Lower legs
×0.21
14.7
7
390 ms
Feet
×0.21
14.7
7
390 ms
Base damage 70, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 924 RPM. Each hit can vary by ±1.0%.
Handling
Fire modeFull auto
Fire rate924 RPM 780 when worn out
Magazine60 + 120
Range150
Damage falloff0.00684
Movement speed−5.7%
Reload animation×1.1
Draw animation×1.6
Chest damage a second323
Damage in one magazine1,260
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Thin stone wall50%
Cushion36%
Thin dirt wall36%
Wood25%
Thin steel25%
Against other submachine guns
Head damageBetter than 20%
Chest damageBetter than 14%
Fire rateBetter than 75%
Time to kill (chest)Better than 53%
Damage per secondBetter than 42%
MagazineBetter than 84%
RangeBetter than 42%
Damage falloffBetter than 53%
Movement penaltyBetter than 52%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.013
0.013
0.015
0.015
0.02
Maximum spread
0.155
0.155
0.155
0.155
0.155
Vertical kick
-0.076
-0.074
-0.083
-0.08
-0.13
Horizontal kick
-0.033
-0.031
-0.045
-0.034
-0.08
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage30
Accuracy86
Rate of fire92
Recoil (lower is better)68
Weight (lower is better)19
The 0–100 bars from the official weapon list. Magazine 60 / 120.