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P90-Frenzy

SMGWeapon Upgrade SystemPermanentAdded Dec 2021

This P90 is a variant of Wild Shot, with a renewed look in orange and black. It can be upgraded using the Weapon Upgrade. The three possible variants are Burning Shot, Electric Shot, and Fast Draw.

Open compare CrossFire Wiki
P90-Frenzy
Head 102.7 kills in one
Chest 23.7 5 to kill
Fire rate 850 rounds a minute
Time to kill 282 ms chest shots, 100 HP
Magazine 60 120 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Weapon Upgrade System

Damage by hit box

Head: 102.7 damage Neck: 47.4 damage Chest: 23.7 damage Stomach: 28.4 damage Arms: 23.7 damage Hands: 23.7 damage Thighs: 16.6 damage Lower legs: 16.6 damage Feet: 16.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 102.7 1 0 ms
Head (edge) Outer head hit box ×1.2 94.8 2 71 ms
Neck ×0.6 47.4 3 141 ms
Chest Collarbones and upper spine ×0.3 23.7 5 282 ms
Stomach Lower spine and pelvis ×0.36 28.4 4 212 ms
Arms ×0.3 23.7 5 282 ms
Hands ×0.3 23.7 5 282 ms
Thighs ×0.21 16.6 7 424 ms
Lower legs ×0.21 16.6 7 424 ms
Feet ×0.21 16.6 7 424 ms

Base damage 79, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 850 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Right clickLink Weapon Mode
  • Fire rate850 RPM
  • Magazine60 + 120
  • Range200
  • Damage falloff0.0059
  • Movement speed−4.6%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second336
  • Damage in one magazine1,422
  • Knockback0.15

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour75% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Wood25%
  • Pottery25%
  • Cushion25%

Against other submachine guns

  • Head damage Better than 69%
  • Chest damage Better than 44%
  • Fire rate Better than 46%
  • Time to kill (chest) Better than 40%
  • Damage per second Better than 48%
  • Magazine Better than 84%
  • Range Better than 63%
  • Damage falloff Better than 70%
  • Movement penalty Better than 58%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0090.00850.00950.00890.019
Maximum spread0.1650.1550.1850.1650.195
Vertical kick-0.049-0.045-0.053-0.047-0.59
Horizontal kick-0.03-0.028-0.038-0.033-0.05

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#4191205.4 (2×)60.0 (2×) 850120/60200 16.0%
#4192210.6 (2×)48.6 (2×) 850180/180300 12.8%

Z8Games ratings

  • Damage54
  • Accuracy91
  • Rate of fire85
  • Recoil (lower is better)39
  • Weight (lower is better)16

The 0–100 bars from the official weapon list. Magazine 60 / 120.

Records

  • Item codeC9077
  • Seen in inventories here2 players
  • Game record#4190 (matched by name)

Other P90 versions

All 14

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.