The CF05 SMG was developed by Chongqing Changfeng. Its polymer materials give it a light weight and a large ammo capacity. It has green fractal patterns for mountain operations.
Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).One sourceZ8Games
Checked against 3 sources
Z8Games’ weapon listBlack Market · ZP
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.25
93.8
2
75 ms
Head (edge) Outer head hit box
×1.2
90
2
75 ms
Neck
×0.3
22.5
5
300 ms
Chest Collarbones and upper spine
×0.3
22.5
5
300 ms
Stomach Lower spine and pelvis
×0.37
27.8
4
225 ms
Arms
×0.3
22.5
5
300 ms
Hands
×0.3
22.5
5
300 ms
Thighs
×0.21
15.8
7
450 ms
Lower legs
×0.21
15.8
7
450 ms
Feet
×0.21
15.8
7
450 ms
Base damage 75, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 800 RPM. Each hit can vary by ±1.3%.
Handling
Fire modeFull auto
Fire rate800 RPM 659 when worn out
Magazine60 + 120
Range250
Damage falloff0.0029
Movement speed−5.8%
Reload animation×1
Draw animation×1
Chest damage a second300
Damage in one magazine1,350
Knockback0.15
Through armour and walls
Through a helmet65% of damage
Through body armour65% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other submachine guns
Head damageBetter than 23%
Chest damageBetter than 25%
Fire rateBetter than 29%
Time to kill (chest)Better than 30%
Damage per secondBetter than 16%
MagazineBetter than 84%
RangeBetter than 91%
Damage falloffBetter than 95%
Movement penaltyBetter than 50%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0065
0.0061
0.0076
0.0069
0.0014
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.054
-0.05
-0.07
-0.054
-0.05
Horizontal kick
-0.02
-0.019
-0.03
-0.023
-0.035
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage54
Accuracy95
Rate of fire80
Recoil (lower is better)36
Weight (lower is better)21
The 0–100 bars from the official weapon list. Magazine 60 / 120.