
P90-10th Anniversary
- Head
- 103
- Chest
- 24
- RPM
- 850
The highest level of the P90-Frenzy-Electric Shot is capable of launching electric projectiles of 10 shots in a row, dealing high damage.

None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 102.7 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 94.8 | 2 | 71 ms |
| Neck | ×0.6 | 47.4 | 3 | 141 ms |
| Chest Collarbones and upper spine | ×0.3 | 23.7 | 5 | 282 ms |
| Stomach Lower spine and pelvis | ×0.36 | 28.4 | 4 | 212 ms |
| Arms | ×0.3 | 23.7 | 5 | 282 ms |
| Hands | ×0.3 | 23.7 | 5 | 282 ms |
| Thighs | ×0.21 | 16.6 | 7 | 424 ms |
| Lower legs | ×0.21 | 16.6 | 7 | 424 ms |
| Feet | ×0.21 | 16.6 | 7 | 424 ms |
Base damage 79, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 850 RPM. Each hit can vary by ±0%.
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.009 | 0.0085 | 0.0095 | 0.0089 | 0.019 |
| Maximum spread | 0.165 | 0.155 | 0.185 | 0.165 | 0.195 |
| Vertical kick | -0.049 | -0.045 | -0.053 | -0.047 | -0.59 |
| Horizontal kick | -0.03 | -0.028 | -0.038 | -0.033 | -0.05 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #4312 | 205.4 (2×) | 60.0 (2×) | 850 | 120/60 | 200 | 16.0% |
| #4313 | 228.8 (2×) | 52.8 (2×) | 850 | 190/190 | 300 | 12.8% |
The 0–100 bars from the official weapon list. Magazine 60 / 120.












Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.