It is Israel's submachien gun, E36 Uzi's dual version. The power and combat ability is upgraded on step further along with the gold skin to increase its rarity.
Base damage 70, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 900 RPM. Each hit can vary by ±1.0%.
Handling
Fire modeFull auto
Fire rate900 RPM 780 when worn out
Magazine60 + 120
Range150
Damage falloff0.00684
Movement speed−6.0%
Reload animation×1
Draw animation×1.5
Chest damage a second315
Damage in one magazine1,260
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Thin stone wall50%
Wood36%
Cushion36%
Thin dirt wall36%
Thin steel25%
Against other submachine guns
Head damageBetter than 20%
Chest damageBetter than 14%
Fire rateBetter than 58%
Time to kill (chest)Better than 45%
Damage per secondBetter than 30%
MagazineBetter than 84%
RangeBetter than 42%
Damage falloffBetter than 53%
Movement penaltyBetter than 46%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.013
0.013
0.015
0.015
0.02
Maximum spread
0.155
0.155
0.155
0.155
0.155
Vertical kick
-0.076
-0.074
-0.083
-0.08
-0.13
Horizontal kick
-0.033
-0.031
-0.045
-0.034
-0.08
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage30
Accuracy86
Rate of fire90
Recoil (lower is better)68
Weight (lower is better)20
The 0–100 bars from the official weapon list. Magazine 60 / 120.