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Dual UZI

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Advanced version of UZI, which was designed by IMI, Italy. With a faster shooting velocity than the original model its combined assault power is more than a match for your enemies.

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Dual UZI
Head 91 2 to kill
Chest 21 5 to kill
Fire rate 900 rounds a minute
Time to kill 267 ms chest shots, 100 HP
Magazine 50 100 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. One sourcegame files

Item Shop prices in the game files

90 days8,500 ZP
30 days3,600 ZP
7 days1,800 ZP

From the client’s item table, where it was listed in 2011. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: 90 days 8,500 ZP · 30 days 3,600 ZP · 7 days 1,800 ZP
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 91 damage Neck: 21 damage Chest: 21 damage Stomach: 25.2 damage Arms: 21 damage Hands: 21 damage Thighs: 14.7 damage Lower legs: 14.7 damage Feet: 14.7 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 91 2 67 ms
Head (edge) Outer head hit box ×1.2 84 2 67 ms
Neck ×0.3 21 5 267 ms
Chest Collarbones and upper spine ×0.3 21 5 267 ms
Stomach Lower spine and pelvis ×0.36 25.2 4 200 ms
Arms ×0.3 21 5 267 ms
Hands ×0.3 21 5 267 ms
Thighs ×0.21 14.7 7 400 ms
Lower legs ×0.21 14.7 7 400 ms
Feet ×0.21 14.7 7 400 ms

Base damage 70, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 900 RPM. Each hit can vary by ±1.0%.

Handling

  • Fire modeFull auto
  • Fire rate900 RPM 780 when worn out
  • Magazine50 + 100
  • Range150
  • Damage falloff0.00684
  • Movement speed−6.0%
  • Reload animation×1
  • Draw animation×1.5
  • Chest damage a second315
  • Damage in one magazine1,050
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Thin stone wall50%
  • Wood36%
  • Cushion36%
  • Thin dirt wall36%
  • Thin steel25%

Against other submachine guns

  • Head damage Better than 20%
  • Chest damage Better than 14%
  • Fire rate Better than 58%
  • Time to kill (chest) Better than 45%
  • Damage per second Better than 30%
  • Magazine Better than 74%
  • Range Better than 42%
  • Damage falloff Better than 53%
  • Movement penalty Better than 46%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0130.0130.0150.0150.02
Maximum spread0.1550.1550.1550.1550.155
Vertical kick-0.076-0.074-0.083-0.08-0.13
Horizontal kick-0.033-0.031-0.045-0.034-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage29
  • Accuracy86
  • Rate of fire90
  • Recoil (lower is better)68
  • Weight (lower is better)19

The 0–100 bars from the official weapon list. Magazine 50 / 100.

Records

  • Item codeC0219
  • Seen in inventories here0 players
  • Game record#157

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.