
MP7-Pink
- Head
- 73
- Chest
- 17
- RPM
- 950
Flash this exclusive alternate skinned version of the MP7 on the battlefield and use it's extra ammo, low recoil, light weight and high armor piercing to blast your enemies into submission.

None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.25 | 72.5 | 2 | 63 ms |
| Head (edge) Outer head hit box | ×1.2 | 69.6 | 2 | 63 ms |
| Neck | ×0.3 | 17.4 | 6 | 316 ms |
| Chest Collarbones and upper spine | ×0.3 | 17.4 | 6 | 316 ms |
| Stomach Lower spine and pelvis | ×0.37 | 21.5 | 5 | 253 ms |
| Arms | ×0.3 | 17.4 | 6 | 316 ms |
| Hands | ×0.3 | 17.4 | 6 | 316 ms |
| Thighs | ×0.21 | 12.2 | 9 | 505 ms |
| Lower legs | ×0.21 | 12.2 | 9 | 505 ms |
| Feet | ×0.21 | 12.2 | 9 | 505 ms |
Base damage 58, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 950 RPM. Each hit can vary by ±1.2%.
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0095 | 0.0085 | 0.011 | 0.0105 | 0.018 |
| Maximum spread | 0.145 | 0.145 | 0.155 | 0.145 | 0.175 |
| Vertical kick | -0.054 | -0.05 | -0.07 | -0.054 | -0.05 |
| Horizontal kick | -0.02 | -0.019 | -0.03 | -0.023 | -0.035 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 50 / 100.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.