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MP7-A

SMGTemporaryAdded Sep 2013

Flash this exclusive alternate skinned version of the MP7 on the battlefield and use it's extra ammo, low recoil, light weight and high armor piercing to blast your enemies into submission.

Open compare MP7 on the Wiki
MP7-A
Head 72.5 2 to kill
Chest 17.4 6 to kill
Fire rate 950 rounds a minute
Time to kill 316 ms chest shots, 100 HP
Magazine 50 100 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 72.5 damage Neck: 17.4 damage Chest: 17.4 damage Stomach: 21.5 damage Arms: 17.4 damage Hands: 17.4 damage Thighs: 12.2 damage Lower legs: 12.2 damage Feet: 12.2 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 72.5 2 63 ms
Head (edge) Outer head hit box ×1.2 69.6 2 63 ms
Neck ×0.3 17.4 6 316 ms
Chest Collarbones and upper spine ×0.3 17.4 6 316 ms
Stomach Lower spine and pelvis ×0.37 21.5 5 253 ms
Arms ×0.3 17.4 6 316 ms
Hands ×0.3 17.4 6 316 ms
Thighs ×0.21 12.2 9 505 ms
Lower legs ×0.21 12.2 9 505 ms
Feet ×0.21 12.2 9 505 ms

Base damage 58, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 950 RPM. Each hit can vary by ±1.2%.

Handling

  • Fire modeFull auto
  • Fire rate950 RPM 720 when worn out
  • Magazine50 + 100
  • Range100
  • Damage falloff0.008
  • Movement speed−7.5%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second276
  • Damage in one magazine870
  • Knockback0.15

Through armour and walls

  • Through a helmet35% of damage
  • Through body armour35% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other submachine guns

  • Head damage Better than 3%
  • Chest damage Better than 3%
  • Fire rate Better than 79%
  • Time to kill (chest) Better than 14%
  • Damage per second Better than 13%
  • Magazine Better than 74%
  • Range Better than 20%
  • Damage falloff Better than 41%
  • Movement penalty Better than 29%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00950.00850.0110.01050.018
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.054-0.05-0.07-0.054-0.05
Horizontal kick-0.02-0.019-0.03-0.023-0.035

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage45
  • Accuracy90
  • Rate of fire95
  • Recoil (lower is better)51
  • Weight (lower is better)25

The 0–100 bars from the official weapon list. Magazine 50 / 100.

Records

  • Item codeC0453
  • Seen in inventories here0 players
  • Game record#134 (matched by name)

Other MP7 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.