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MP7

SMGItem ShopPermanent

Light-weight weapon with the ability to penetrate bullet-proof armor and helmets.

Open compare CrossFire Wiki
MP7
Head 72.5 2 to kill
Chest 17.4 6 to kill
Fire rate 950 rounds a minute
Time to kill 316 ms chest shots, 100 HP
Magazine 40 80 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki
  • Supply boxesPicked up from supply boxes. One sourceWiki

Item Shop prices in the game files

Permanent40,000 GP

From the client’s item table, where it was listed in 2007. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: Permanent 40,000 GP
  • CrossFire Wiki Item Shop, Supply boxes

Damage by hit box

Head: 72.5 damage Neck: 17.4 damage Chest: 17.4 damage Stomach: 21.5 damage Arms: 17.4 damage Hands: 17.4 damage Thighs: 12.2 damage Lower legs: 12.2 damage Feet: 12.2 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 72.5 2 63 ms
Head (edge) Outer head hit box ×1.2 69.6 2 63 ms
Neck ×0.3 17.4 6 316 ms
Chest Collarbones and upper spine ×0.3 17.4 6 316 ms
Stomach Lower spine and pelvis ×0.37 21.5 5 253 ms
Arms ×0.3 17.4 6 316 ms
Hands ×0.3 17.4 6 316 ms
Thighs ×0.21 12.2 9 505 ms
Lower legs ×0.21 12.2 9 505 ms
Feet ×0.21 12.2 9 505 ms

Base damage 58, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 950 RPM. Each hit can vary by ±1.2%.

Handling

  • Fire modeFull auto
  • Fire rate950 RPM 720 when worn out
  • Magazine40 + 80
  • Range100
  • Damage falloff0.01
  • Movement speed−7.5%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second276
  • Damage in one magazine696
  • Knockback0.15

Through armour and walls

  • Through a helmet35% of damage
  • Through body armour35% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Thin stone wall50%
  • Wood33%
  • Cushion33%
  • Thin dirt wall33%
  • Thin steel25%

Against other submachine guns

  • Head damage Better than 3%
  • Chest damage Better than 3%
  • Fire rate Better than 79%
  • Time to kill (chest) Better than 14%
  • Damage per second Better than 13%
  • Magazine Better than 53%
  • Range Better than 20%
  • Damage falloff Better than 1%
  • Movement penalty Better than 29%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00950.00850.0110.01050.018
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.054-0.05-0.07-0.054-0.05
Horizontal kick-0.02-0.019-0.03-0.023-0.035

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage37
  • Accuracy90
  • Rate of fire95
  • Recoil (lower is better)51
  • Weight (lower is better)25

The 0–100 bars from the official weapon list. Magazine 40 / 80.

Records

  • Item codeC0028
  • Seen in inventories here1,405 players
  • Game record#28

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.