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HK MP7A1

SMGPermanent

Advanced version of MP7 designed by H&K compensates for it's slower rate of fire with a less recoil and higher reload speeds making it a much more accurate and versatile weapon.

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HK MP7A1
Head 81.3 2 to kill
Chest 19.5 6 to kill
Fire rate 930 rounds a minute
Time to kill 323 ms chest shots, 100 HP
Magazine 40 120 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 81.3 damage Neck: 19.5 damage Chest: 19.5 damage Stomach: 24.1 damage Arms: 19.5 damage Hands: 19.5 damage Thighs: 13.7 damage Lower legs: 13.7 damage Feet: 13.7 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 81.3 2 65 ms
Head (edge) Outer head hit box ×1.2 78 2 65 ms
Neck ×0.3 19.5 6 323 ms
Chest Collarbones and upper spine ×0.3 19.5 6 323 ms
Stomach Lower spine and pelvis ×0.37 24.1 5 258 ms
Arms ×0.3 19.5 6 323 ms
Hands ×0.3 19.5 6 323 ms
Thighs ×0.21 13.7 8 452 ms
Lower legs ×0.21 13.7 8 452 ms
Feet ×0.21 13.7 8 452 ms

Base damage 65, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 930 RPM. Each hit can vary by ±1.2%.

Handling

  • Fire modeFull auto
  • Fire rate930 RPM 705 when worn out
  • Magazine40 + 120
  • Range100
  • Damage falloff0.008
  • Movement speed−7.8%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second302
  • Damage in one magazine780
  • Knockback0.15

Through armour and walls

  • Through a helmet35% of damage
  • Through body armour35% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other submachine guns

  • Head damage Better than 10%
  • Chest damage Better than 10%
  • Fire rate Better than 77%
  • Time to kill (chest) Better than 10%
  • Damage per second Better than 24%
  • Magazine Better than 53%
  • Range Better than 20%
  • Damage falloff Better than 41%
  • Movement penalty Better than 27%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0090.0080.00960.0089050.018
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.054-0.05-0.07-0.054-0.05
Horizontal kick-0.02-0.019-0.03-0.023-0.035

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage42
  • Accuracy91
  • Rate of fire93
  • Recoil (lower is better)49
  • Weight (lower is better)28

The 0–100 bars from the official weapon list. Magazine 40 / 120.

Records

  • Item codeC1798
  • Seen in inventories here38 players
  • Game record#614 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.