Advanced version of MP7 designed by H&K compensates for it's slower rate of fire with a less recoil and higher reload speeds making it a much more accurate and versatile weapon.
Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).ConfirmedZ8Games + game files
Checked against 3 sources
Z8Games’ weapon listBlack Market
The game’s item tableListed, but not for sale in the Item Shop
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.25
81.3
2
65 ms
Head (edge) Outer head hit box
×1.2
78
2
65 ms
Neck
×0.3
19.5
6
323 ms
Chest Collarbones and upper spine
×0.3
19.5
6
323 ms
Stomach Lower spine and pelvis
×0.37
24.1
5
258 ms
Arms
×0.3
19.5
6
323 ms
Hands
×0.3
19.5
6
323 ms
Thighs
×0.21
13.7
8
452 ms
Lower legs
×0.21
13.7
8
452 ms
Feet
×0.21
13.7
8
452 ms
Base damage 65, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 930 RPM. Each hit can vary by ±1.2%.
Handling
Fire modeFull auto
Fire rate930 RPM 705 when worn out
Magazine40 + 120
Range100
Damage falloff0.008
Movement speed−7.8%
Reload animation×1
Draw animation×1
Chest damage a second302
Damage in one magazine780
Knockback0.15
Through armour and walls
Through a helmet35% of damage
Through body armour35% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other submachine guns
Head damageBetter than 10%
Chest damageBetter than 10%
Fire rateBetter than 77%
Time to kill (chest)Better than 10%
Damage per secondBetter than 24%
MagazineBetter than 53%
RangeBetter than 20%
Damage falloffBetter than 41%
Movement penaltyBetter than 27%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.009
0.008
0.0096
0.008905
0.018
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.054
-0.05
-0.07
-0.054
-0.05
Horizontal kick
-0.02
-0.019
-0.03
-0.023
-0.035
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage42
Accuracy91
Rate of fire93
Recoil (lower is better)49
Weight (lower is better)26
The 0–100 bars from the official weapon list. Magazine 40 / 120.