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Thompson

SMGGPBlack MarketPermanent

[Black Market Item]World Famous small machine gun with 60 bullets per magazine. Its high power in close range combat makes this still a weapon to be reckoned with.

Open compare CrossFire Wiki
Thompson
Head 98.8 2 to kill
Chest 23.7 5 to kill
Fire rate 910 rounds a minute
Time to kill 264 ms chest shots, 100 HP
Magazine 60 120 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). ConfirmedZ8Games + Wiki
  • PvE rewardsA reward in a PvE mode: AI tickets, Defense, Challenge. ConfirmedWiki + game files
  • Supply boxesPicked up from supply boxes. ConfirmedWiki + game files
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Black Market · GP
  • The game’s item table Listed, but not for sale in the Item Shop
  • CrossFire Wiki Item Shop, Black Market, PvE rewards, Supply boxes

Damage by hit box

Head: 98.8 damage Neck: 23.7 damage Chest: 23.7 damage Stomach: 29.2 damage Arms: 23.7 damage Hands: 23.7 damage Thighs: 16.6 damage Lower legs: 16.6 damage Feet: 16.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 98.8 2 66 ms
Head (edge) Outer head hit box ×1.2 94.8 2 66 ms
Neck ×0.3 23.7 5 264 ms
Chest Collarbones and upper spine ×0.3 23.7 5 264 ms
Stomach Lower spine and pelvis ×0.37 29.2 4 198 ms
Arms ×0.3 23.7 5 264 ms
Hands ×0.3 23.7 5 264 ms
Thighs ×0.21 16.6 7 396 ms
Lower legs ×0.21 16.6 7 396 ms
Feet ×0.21 16.6 7 396 ms

Base damage 79, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 910 RPM. Each hit can vary by ±1.2%.

Handling

  • Fire modeFull auto
  • Fire rate910 RPM 720 when worn out
  • Magazine60 + 120
  • Range100
  • Damage falloff0.008
  • Movement speed−10.3%
  • Reload animation×0.85
  • Draw animation×0.9
  • Chest damage a second359
  • Damage in one magazine1,422
  • Knockback0.2

Through armour and walls

  • Through a helmet48% of damage
  • Through body armour49% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other submachine guns

  • Head damage Better than 51%
  • Chest damage Better than 44%
  • Fire rate Better than 72%
  • Time to kill (chest) Better than 50%
  • Damage per second Better than 55%
  • Magazine Better than 84%
  • Range Better than 20%
  • Damage falloff Better than 41%
  • Movement penalty Better than 3%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00950.00850.0110.01050.018
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.054-0.05-0.07-0.054-0.05
Horizontal kick-0.02-0.019-0.03-0.023-0.035

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage46
  • Accuracy89
  • Rate of fire94
  • Recoil (lower is better)53
  • Weight (lower is better)34

The 0–100 bars from the official weapon list. Magazine 60 / 120.

Records

  • Item codeC0113
  • Seen in inventories here15 players
  • Game record#211

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.