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Thompson-Infernal Dragon

SMGZPVIPVIPPermanentAdded Feb 2014

Old world weaponry with new world design. This beast is ready to turn anyone into a true gangster.

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Thompson-Infernal Dragon
Head 100 kills in one
Chest 24 5 to kill
Fire rate 910 rounds a minute
Time to kill 264 ms chest shots, 100 HP
Magazine 70 140 spare

How to get it

  • VIPPart of the VVIP system, sold for ZP as a VIP item. ConfirmedZ8Games + Wiki
Checked against 3 sources
  • Z8Games’ weapon list VIP · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki VIP

Damage by hit box

Head: 100 damage Neck: 24 damage Chest: 24 damage Stomach: 29.6 damage Arms: 24 damage Hands: 24 damage Thighs: 16.8 damage Lower legs: 16.8 damage Feet: 16.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 100 1 0 ms
Head (edge) Outer head hit box ×1.2 96 2 66 ms
Neck ×0.3 24 5 264 ms
Chest Collarbones and upper spine ×0.3 24 5 264 ms
Stomach Lower spine and pelvis ×0.37 29.6 4 198 ms
Arms ×0.3 24 5 264 ms
Hands ×0.3 24 5 264 ms
Thighs ×0.21 16.8 6 330 ms
Lower legs ×0.21 16.8 6 330 ms
Feet ×0.21 16.8 6 330 ms

Base damage 80, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 910 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate910 RPM
  • Magazine70 + 140
  • Range100
  • Damage falloff0.0077
  • Movement speed−9.7%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second364
  • Damage in one magazine1,680
  • Knockback0.2

Through armour and walls

  • Through a helmet48% of damage
  • Through body armour49% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other submachine guns

  • Head damage Better than 61%
  • Chest damage Better than 55%
  • Fire rate Better than 72%
  • Time to kill (chest) Better than 50%
  • Damage per second Better than 59%
  • Magazine Better than 91%
  • Range Better than 20%
  • Damage falloff Better than 46%
  • Movement penalty Better than 10%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00950.00850.0110.01050.018
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.054-0.05-0.07-0.054-0.05
Horizontal kick-0.02-0.019-0.03-0.023-0.035

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage47
  • Accuracy90
  • Rate of fire94
  • Recoil (lower is better)53
  • Weight (lower is better)32

The 0–100 bars from the official weapon list. Magazine 70 / 140.

Records

  • Item codeC0524
  • Seen in inventories here62 players
  • Part of collectionInfernal Dragons
  • Game record#938 (matched by name)

Other Thompson versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.