0online

PPSH-41-PurpleGreen

SMGZPBlack MarketPermanentAdded Jul 2017

An SMG known for its magnificent firing speed, now with a Purple-Green paint job.

PPSH-41-PurpleGreen
Head 88.4 2 to kill
Chest 20.4 5 to kill
Fire rate 1,100 rounds a minute
Time to kill 218 ms chest shots, 100 HP
Magazine 81 162 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Black Market · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 88.4 damage Neck: 20.4 damage Chest: 20.4 damage Stomach: 24.5 damage Arms: 20.4 damage Hands: 20.4 damage Thighs: 14.3 damage Lower legs: 14.3 damage Feet: 14.3 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 88.4 2 55 ms
Head (edge) Outer head hit box ×1.2 81.6 2 55 ms
Neck ×0.3 20.4 5 218 ms
Chest Collarbones and upper spine ×0.3 20.4 5 218 ms
Stomach Lower spine and pelvis ×0.36 24.5 5 218 ms
Arms ×0.3 20.4 5 218 ms
Hands ×0.3 20.4 5 218 ms
Thighs ×0.21 14.3 8 382 ms
Lower legs ×0.21 14.3 8 382 ms
Feet ×0.21 14.3 8 382 ms

Base damage 68, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 1,100 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate1,100 RPM 870 when worn out
  • Magazine81 + 162
  • Range100
  • Damage falloff0.008
  • Movement speed−9.9%
  • Reload animation×1.2
  • Draw animation×1
  • Chest damage a second374
  • Damage in one magazine1,652
  • Knockback0.2

Through armour and walls

  • Through a helmet55% of damage
  • Through body armour50% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other submachine guns

  • Head damage Better than 12%
  • Chest damage Better than 11%
  • Fire rate Better than 90%
  • Time to kill (chest) Better than 67%
  • Damage per second Better than 61%
  • Magazine Better than 95%
  • Range Better than 20%
  • Damage falloff Better than 41%
  • Movement penalty Better than 8%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00950.00850.0110.01050.018
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.054-0.05-0.07-0.054-0.05
Horizontal kick-0.02-0.019-0.028-0.023-0.035

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage40
  • Accuracy89
  • Rate of fire100
  • Recoil (lower is better)64
  • Weight (lower is better)33

The 0–100 bars from the official weapon list. Magazine 81 / 162.

Records

  • Item codeC1437
  • Seen in inventories here134 players
  • Part of collectionPurpleGreen
  • Game record#2072 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.