Base damage 104, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 750 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Right clickScope (1.45×)
Fire rate750 RPM
Magazine30 + 90
Range300
Damage falloff0.002
Movement speed−14.8% · scoped −20.0%
Reload animation×1
Draw animation×1
Chest damage a second390
Damage in one magazine936
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery50%
Cushion50%
Wood33%
Tyres33%
Against other assault rifles
Head damageBetter than 33%
Chest damageBetter than 33%
Fire rateBetter than 95%
Time to kill (chest)Better than 51%
Damage per secondBetter than 90%
MagazineBetter than 12%
RangeBetter than 53%
Damage falloffBetter than 7%
Movement penaltyBetter than 12%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0043
0.004
0.0053
0.0048
0.0063
Maximum spread
0.09
0.082
0.155
0.095
0.17
Vertical kick
-0.071
-0.07
-0.105
-0.095
-0.115
Horizontal kick
-0.038
-0.036
-0.068
-0.039
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage77
Accuracy95
Rate of fire75
Recoil (lower is better)58
Weight (lower is better)49
The 0–100 bars from the official weapon list. Magazine 30 / 90.
Records
Item codeC1125
Seen in inventories here772 players
Game record#1707 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.