Base damage 103, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 645 RPM. Each hit can vary by ±1.0%.
Handling
Fire modeFull auto
Right clickScope (1.85×)
Fire rate645 RPM 540 when worn out
Magazine30 + 90
Range300
Damage falloff0.0016
Movement speed−14.2% · scoped −19.5%
Reload animation×1
Draw animation×1
Chest damage a second332
Damage in one magazine927
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery50%
Cushion50%
Thin dirt wall50%
Thin steel50%
Wood33%
Tyres33%
Thin stone wall33%
Thin pottery25%
Against other assault rifles
Head damageBetter than 6%
Chest damageBetter than 23%
Fire rateBetter than 74%
Time to kill (chest)Better than 36%
Damage per secondBetter than 35%
MagazineBetter than 12%
RangeBetter than 53%
Damage falloffBetter than 41%
Movement penaltyBetter than 32%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.004
0.0033
0.0065
0.0043
0.0103
Maximum spread
0.155
0.155
0.185
0.158
0.19
Vertical kick
-0.065
-0.063
-0.095
-0.068
-0.115
Horizontal kick
-0.035
-0.03
-0.063
-0.04
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage78
Accuracy96
Rate of fire65
Recoil (lower is better)57
Weight (lower is better)47
The 0–100 bars from the official weapon list. Magazine 30 / 90.