Base damage 99, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 720 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Right clickScope (1.25×)
Fire rate720 RPM
Magazine30 + 90
Range300
Damage falloff0.001
Movement speed−12.9% · scoped −19.0%
Reload animation×1
Draw animation×1
Chest damage a second356
Damage in one magazine891
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour81% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery50%
Cushion50%
Wood33%
Tyres33%
Against other assault rifles
Head damageBetter than 7%
Chest damageBetter than 7%
Fire rateBetter than 95%
Time to kill (chest)Better than 50%
Damage per secondBetter than 83%
MagazineBetter than 12%
RangeBetter than 53%
Damage falloffBetter than 96%
Movement penaltyBetter than 43%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0051
0.0048
0.0073
0.0056
0.0103
Maximum spread
0.165
0.16
0.185
0.168
0.19
Vertical kick
-0.069
-0.07
-0.105
-0.085
-0.105
Horizontal kick
-0.032
-0.031
-0.051
-0.038
-0.071
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage56
Accuracy92
Rate of fire69
Recoil (lower is better)47
Weight (lower is better)43
The 0–100 bars from the official weapon list. Magazine 30 / 90.
Records
Item codeC6328
Seen in inventories here282 players
Game record#1326 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.