Developed in Czech and Slovakia as personal firearms, the VZ61 has a very fast shooting speed. It is compact and designed to resist breaking due to quick shooting. It has now been upgraded and made elegant with a blue pottery finish.
Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).One sourceZ8Games
Checked against 3 sources
Z8Games’ weapon listBlack Market · ZP
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.25
87.5
2
55 ms
Head (edge) Outer head hit box
×1.2
84
2
55 ms
Neck
×0.3
21
5
218 ms
Chest Collarbones and upper spine
×0.3
21
5
218 ms
Stomach Lower spine and pelvis
×0.37
25.9
4
164 ms
Arms
×0.3
21
5
218 ms
Hands
×0.3
21
5
218 ms
Thighs
×0.21
14.7
7
327 ms
Lower legs
×0.21
14.7
7
327 ms
Feet
×0.21
14.7
7
327 ms
Base damage 70, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 1,100 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate1,100 RPM 953 when worn out
Magazine40 + 80
Range250
Damage falloff0.0038
Movement speed−7.9%
Reload animation×1
Draw animation×1
Chest damage a second385
Damage in one magazine840
Knockback0.15
Through armour and walls
Through a helmet75% of damage
Through body armour75% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other submachine guns
Head damageBetter than 11%
Chest damageBetter than 14%
Fire rateBetter than 90%
Time to kill (chest)Better than 67%
Damage per secondBetter than 62%
MagazineBetter than 53%
RangeBetter than 91%
Damage falloffBetter than 88%
Movement penaltyBetter than 25%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.012
0.0116
0.0131
0.0124
0.033
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.076
-0.074
-0.083
-0.08
-0.13
Horizontal kick
-0.03
-0.02
-0.04
-0.035
-0.05
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage50
Accuracy90
Rate of fire100
Recoil (lower is better)66
Weight (lower is better)29
The 0–100 bars from the official weapon list. Magazine 40 / 80.