Base damage 96, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 800 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Right clickScope (1.5×)
Fire rate800 RPM
Magazine20 + 80
Range220
Damage falloff0.0018
Movement speed−7.8% · scoped −8.2%
Reload animation×1
Draw animation×1
Chest damage a second346
Damage in one magazine518
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour75% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other assault rifles
Head damageBetter than 5%
Chest damageBetter than 1%
Fire rateBetter than 97%
Time to kill (chest)Better than 58%
Damage per secondBetter than 79%
MagazineBetter than 2%
RangeBetter than 3%
Damage falloffBetter than 17%
Movement penaltyBetter than 98%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0042
0.0039
0.0047
0.0045
0.0063
Maximum spread
0.152
0.147
0.182
0.155
0.187
Vertical kick
-0.071
-0.07
-0.105
-0.095
-0.115
Horizontal kick
-0.038
-0.036
-0.068
-0.039
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage61
Accuracy96
Rate of fire80
Recoil (lower is better)43
Weight (lower is better)27
The 0–100 bars from the official weapon list. Magazine 20 / 80.