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Anaconda-FD-Jiang Shi

PistolPermanentAdded Nov 2021

This version of the Anaconda was enchanted by the Jiang Shi and decorated with her tiny ego.

Anaconda-FD-Jiang Shi
Head 221.4 kills in one
Chest 91.5 2 to kill
Magazine 8 32 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 221.4 damage Neck: 201.3 damage Chest: 91.5 damage Stomach: 71.4 damage Arms: 54.9 damage Hands: 54.9 damage Thighs: 38.4 damage Lower legs: 38.4 damage Feet: 38.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.21 221.4 1 —
Head (edge) Outer head hit box ×1.2 219.6 1 —
Neck ×1.1 201.3 1 —
Chest Collarbones and upper spine ×0.5 (0.3–) 91.5 2 —
Stomach Lower spine and pelvis ×0.39 (0.36–) 71.4 2 —
Arms ×0.3 54.9 2 —
Hands ×0.3 54.9 2 —
Thighs ×0.21 38.4 3 —
Lower legs ×0.21 38.4 3 —
Feet ×0.21 38.4 3 —

Base damage 183, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±1.0%.

Handling

  • Fire modeSemi-auto
  • Magazine8 + 32
  • Range100
  • Damage falloff0.01
  • Movement speed−4.8%
  • Reload animation×1.6
  • Draw animation×1.6
  • Damage in one magazine732
  • Knockback0.15

Through armour and walls

  • Through a helmet70% of damage
  • Through body armour75% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Thin stone wall50%
  • Wood33%
  • Cushion33%
  • Thin dirt wall33%
  • Thin steel25%

Against other pistols

  • Head damage Better than 97%
  • Chest damage Better than 90%
  • Magazine Better than 35%
  • Range Better than 64%
  • Damage falloff Better than 55%
  • Movement penalty Better than 64%

Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0040.00380.00670.00480.011
Maximum spread0.1550.150.1650.1450.165
Vertical kick-0.075-0.074-0.1-0.078-0.11
Horizontal kick-0.09-0.09-0.09-0.09-0.09

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#4770221.491.5 —8/40100 4.8%
#4771221.454.9 4508/40100 4.8%

Z8Games ratings

  • Damage62
  • Accuracy97
  • Rate of fire0
  • Recoil (lower is better)57
  • Weight (lower is better)16

The 0–100 bars from the official weapon list. Magazine 8 / 32.

Records

  • Item codeC8192
  • Seen in inventories here81 players
  • Part of collectionTiny Terrors
  • Game record#4672 (matched by name)

Other Anaconda versions

All 22

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.