
VEPR-12-Yukari
- Head
- 439
- Chest
- 146×8
- RPM
- 430
This shotgun was made based on the RPK-74 firearm and features extremely fast continuous shooting, but it also has a high recoil. This special version is has a mostly purple paintjob. Tip: Reduced recoil in ZM. The charged shooting function can be equipped with dual guns and a sentry machine gun to automatically attack the Zombies.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×0.9 | 439.2 (8×) | 1 | 0 ms |
| Head (edge) Outer head hit box | ×0.8 | 390.4 (8×) | 1 | 0 ms |
| Neck | ×0.3 | 146.4 (8×) | 1 | 0 ms |
| Chest Collarbones and upper spine | ×0.3 | 146.4 (8×) | 1 | 0 ms |
| Stomach Lower spine and pelvis | ×0.4 (0.36–) | 195.2 (8×) | 1 | 0 ms |
| Arms | ×0.3 | 146.4 (8×) | 1 | 0 ms |
| Hands | ×0.3 | 146.4 (8×) | 1 | 0 ms |
| Thighs | ×0.21 | 102.5 (8×) | 1 | 0 ms |
| Lower legs | ×0.21 | 102.5 (8×) | 1 | 0 ms |
| Feet | ×0.21 | 102.5 (8×) | 1 | 0 ms |
Base damage 61 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 430 RPM. Each hit can vary by ±0%.
Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.078 | 0.078 | 0.078 | 0.078 | 0.085 |
| Maximum spread | 0.0781 | 0.0781 | 0.0781 | 0.0781 | 0.21 |
| Vertical kick | -0.29 | -0.29 | -0.29 | -0.29 | -0.29 |
| Horizontal kick | -0.1 | -0.1 | -0.1 | -0.1 | -0.1 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #4116 | 360 (5×) | 240 (5×) | 430 | 31/62 | 300 | 12.0% |
| #4117 | 246 | 164 | 430 | 31/62 | 300 | 12.0% |
| #4118 | 300 | 200 | 520 | 31/0 | 300 | 1.8% |
The 0–100 bars from the official weapon list. Magazine 14 / 28.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.