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VEPR-12-Rampage-Purple

ShotgunZombie ModePermanentAdded Aug 2021

This shotgun was made based on the RPK-74 firearm and features extremely fast continuous shooting, but it also has a high recoil. This special version is has a mostly purple paintjob. Tip: Reduced recoil in ZM. The charged shooting function can be equipped with dual guns and a sentry machine gun to automatically attack the Zombies.

Open compare
VEPR-12-Rampage-Purple
Head 439.2 kills in one
Chest 146.4 8 pellets, 18.3 each
Fire rate 430 rounds a minute
Time to kill 0 ms chest shots, 100 HP
Magazine 14 28 spare

How to get it

  • Zombie ModeA Zombie Mode reward. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Zombie Mode
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 439.2 damage Neck: 146.4 damage Chest: 146.4 damage Stomach: 195.2 damage Arms: 146.4 damage Hands: 146.4 damage Thighs: 102.5 damage Lower legs: 102.5 damage Feet: 102.5 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×0.9 439.2 (8×) 1 0 ms
Head (edge) Outer head hit box ×0.8 390.4 (8×) 1 0 ms
Neck ×0.3 146.4 (8×) 1 0 ms
Chest Collarbones and upper spine ×0.3 146.4 (8×) 1 0 ms
Stomach Lower spine and pelvis ×0.4 (0.36–) 195.2 (8×) 1 0 ms
Arms ×0.3 146.4 (8×) 1 0 ms
Hands ×0.3 146.4 (8×) 1 0 ms
Thighs ×0.21 102.5 (8×) 1 0 ms
Lower legs ×0.21 102.5 (8×) 1 0 ms
Feet ×0.21 102.5 (8×) 1 0 ms

Base damage 61 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 430 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto, 8 pellets
  • Fire rate430 RPM
  • Magazine14 + 28
  • Range60
  • Damage falloff0.0192
  • Movement speed−20.0%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second1,049
  • Damage in one magazine2,050
  • Knockback0.35

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Wood25%
  • Cushion25%

Against other shotguns

  • Head damage Better than 30%
  • Chest damage Better than 43%
  • Fire rate Better than 95%
  • Time to kill (chest) Better than 100%
  • Damage per second Better than 96%
  • Magazine Better than 68%
  • Range Better than 35%
  • Damage falloff Better than 24%
  • Movement penalty Better than 18%

Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0780.0780.0780.0780.085
Maximum spread0.07810.07810.07810.07810.21
Vertical kick-0.29-0.29-0.29-0.29-0.29
Horizontal kick-0.1-0.1-0.1-0.1-0.1

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#4116360 (5×)240 (5×) 43031/62300 12.0%
#4117246164 43031/62300 12.0%
#4118300200 52031/0300 1.8%

Z8Games ratings

  • Damage59
  • Accuracy22
  • Rate of fire42
  • Recoil (lower is better)100
  • Weight (lower is better)67

The 0–100 bars from the official weapon list. Magazine 14 / 28.

Records

  • Item codeC9276
  • Seen in inventories here22 players
  • Game record#4115 (matched by name)

Other VEPR-12 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.